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  1. tokenzz

    Lua (OTHIRE) Monster die and transform in a teleport

    to clear up some confusion regarding your usage of pos[1] and pos[2], it might be helpful to read this
  2. tokenzz

    Solved Blessing activated for all (need to change that) tfs 1.2-1.3

    yes, but if someone else experiences a similar problem that is derived from the exact same thing then it's easier for that particular person to use the search function and just take the solution instead of having to figure out how to solve the problem. a solution isn't the same as an issue...
  3. tokenzz

    Lua (OTHIRE) Monster die and transform in a teleport

    try the code in my last post
  4. tokenzz

    Lua (OTHIRE) Monster die and transform in a teleport

    local bosses = { ["rat"] = { x = 1146, y = 981, z = 7 } } local function remove(position, id) local item = getTileItemById(position, id) if item.uid > 0 then doRemoveItem(item.uid, 1) end end local tpTime = 30 -- Seconds function onKill(cid, target...
  5. tokenzz

    Solved Blessing activated for all (need to change that) tfs 1.2-1.3

    please share the solution with others
  6. tokenzz

    Solved Blessing activated for all (need to change that) tfs 1.2-1.3

    to me, this makes it sound like the problem isn't that blessings are removed. Rather it sounds like your !bless talkaction is fooling you. show ur !bless talkaction
  7. tokenzz

    Solved Blessing activated for all (need to change that) tfs 1.2-1.3

    i suppose your players are created with full blessings. are blessings removed from the player when they die?
  8. tokenzz

    Lua Limit spell range when targeting

    you specify range and related properties in spells.xml
  9. tokenzz

    Lua (OTHIRE) Monster die and transform in a teleport

    these are the problems i see doCreateTeleport(1387, pos[1], getThingPos(uid)) addEvent(doRemoveItem, tpTime * 1000, getTileItemById(pos[2], 1387).uid, 1)
  10. tokenzz

    Solved TFS 1.3 houses need premium to be bought

    simply remove line 7 to 10 in the file i linked
  11. tokenzz

    Solved TFS 1.3 houses need premium to be bought

    forgottenserver/buyhouse.lua at eeacf88c1139d9eb9924e77b8e31deb02c284d41 · otland/forgottenserver · GitHub if you want to know how to add it as an option in config.lua - please create a new support thread regarding that
  12. tokenzz

    Best Game N64

    dis
  13. tokenzz

    C++ monster spawn

    yes that stuff is too difficult for me to understnd i only assembler
  14. tokenzz

    C++ monster spawn

    put_monster_on_map if kill monster respawn monster if not kill monster do not respawn monster if kill monster_friend respawn monster_friend if not kill monster_friend do not respawn monster_friend if kill monster_father respawn monster_father if not kill monster_father do not respawn...
  15. tokenzz

    C++ Fixing roof jump destination

    pretty sure i made a pr some time ago fixing this in tfs 1.2. compare with master forgottenserver/game.cpp at fa61fbf51f68b8a6d00b919b90d23243256e6594 · otland/forgottenserver · GitHub
  16. tokenzz

    Webdesigner Integrating Outfiter and Embuiment Tools

    i reverse engineered x86 binary hexer
  17. tokenzz

    Actions, as... build and mine

    sounds like minecraft
  18. tokenzz

    Programmer TFS 1.x Programming Services

    have examples?
  19. tokenzz

    How can i remove PVP Pointer?

    hehe i think you are trying to wanna make a mockery off me ha ha haha ha very mockery
  20. tokenzz

    How can i remove PVP Pointer?

    maybe your pointer: globalevents* pointer; delete pointer; pointer = null; yes?
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