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  1. danilopucci

    [TFS 1.4+] Async HttpClient system

    Yeah, indeed... But it still can be done. Of course, add the ChatGPT to all npcs of the server, or add it to the Thais depot is not a good idea. Also this problems can be solved by inserting it to the game context. e.g: your NPC can request you a mission, you go back after some minutes and...
  2. danilopucci

    [TFS 1.4+] Async HttpClient system

    The most easy example that comes to my mind is on NPC System. ChatGPT has an API, which you can redirect player message to it, and its response you can send back to the player. If you fine tune it, add the context of your server/game, it can generate content dinamically to your game. Also, it...
  3. danilopucci

    CipSoft's "Creator" software (Map Editor and more)

    Yeah, this would be awesome! Not sure if it will help, but as this may be on interest of someone to try and build a "Creator" software based on Cipsoft files. For this reason I have just released my "script-reader" library that I worked some time ago. Its use is to you read the Cipsoft files...
  4. danilopucci

    C++ TibiaCAM - how?

    The name of this otserver is Retrocores. I think Realesta has this system too. Both is the cam system which was developed by Kondra, and as far I know it is not available anymore. If someone is interested on it, you may have similar results by merging the Server side CAM system by @Gesior.pl...
  5. danilopucci

    CipSoft's "Creator" software (Map Editor and more)

    Funny that by looking at the path on the screenshot "C:\SVN\Tibia\Tibia_Content..." it looks that CipSoft is a company that still uses SVN for version control EDIT: just read the interview and he said that they use it :p
  6. danilopucci

    [TFS 1.4+] Async HttpClient system

    Thank you! Looking forward to see the usages from the community Yeah, I followed this approach to avoid any blocking to game loop, so it is safe in this point of view. The callback context to parse response is on the dedicated thread too, so you can safely parse and dispatch any other action...
  7. danilopucci

    RevScripts HTTP requests on TFS

    Hey, I have just created a thread that may help you on that! https://otland.net/threads/tfs-1-4-async-httpclient-system.287111/
  8. danilopucci

    [TFS 1.4+] Async HttpClient system

    Hello community, I would like to introduce a module that I see some guys requesting it here in otland, I started to work some time ago and now it is ready: HttpClient module You can find full code details on this pull-request. How does it works? It is based on http client lib. There is a...
  9. danilopucci

    Tibia 7.4 Bot Development

    Oh, this is not the Tibia client? So this code that I mentioned will not work. Medivia is based on OTClient which has much different strucuture. You should check the edubart otclient source code for that. But, since the Medivia team has been working on that client since 2016, I can say that it...
  10. danilopucci

    Tibia 7.4 Bot Development

    Yeah! The thing is: You will need to always scan for this structure, with the pointer starting on the address that I provided. After you scan for all the open containers, which will always be 16, you check if it is open, if it is, you save the data to be used later. This code may make things...
  11. danilopucci

    Tibia 7.4 Bot Development

    Are you looking for tibia 7.4 client? or the 7.72 one? A good source of research is the tibia programming forum: Forums (https://tpforums.org/forum/) It does not look to be online anymore, but you can search things by looking at wayback machine. But anyway It looks that this link still works...
  12. danilopucci

    Theotxserver Crash

    By the logs that you sent, it looks something related to Banishments. Did you ban the account or ban the IP of someone recently? I think there is a known error regarding the IP Ban on olde versions of otxserver. I suggest you to check this part of code and compare with the otxserver oficial...
  13. danilopucci

    OTClient Any in-game map editor?

    This would be very useful. Nowadays the maximum that we have is to convert your map into json and text-compare between versions. Then you would need to read by yourself and identify the changes. But it is definitely not much productive, I would use it just to debug some map changes between...
  14. danilopucci

    Source's custom OT game engine (TypeScriptFTW)

    Very nice! Reading your change list, just come to my mind the questions, considering that it is a brand-new project are you using any unit/integration tests on this project? are you following any architecture guidelines, such as clean architecture or similar? Keep working, it looks very promising!
  15. danilopucci

    Retronia Online | Reverse Engineering 7.4 | Brazilian Project Server

    Looking forward to play on Retronia! I had the opportunity to work for Retronia on some features and this is a very serious project with commited staff! The future is bright for Retronia! By the way what is the "Dummy Training System"? And the NPC module is like the one from 8.2? :p
  16. danilopucci

    Feature Cam system

    Oh nice, I didn't notice that! Well, I did not tested it, but this may work fine: void Protocol::handleMessage(const uint8_t* buffer, const uint16_t msgSize) { const int HEADER_SIZE = 3; if (isConnectionExpired() || camActive != 3 || !cam.good()) { return; } timeNow...
  17. danilopucci

    C++ How to change the folder where the theforgottenserver.exe file is generated

    You need to change also "Diretorio de Trabalho" on "Depuracao", put the same value that you did on "Diretorio de Saida" $(ProjectDir)../ PS: I would download Visual Studio english language pack, it will make your like much easier while searching for errors and configurations
  18. danilopucci

    Feature Cam system

    Amazing! Thanks for this contribution. The only thing that I would say about handling more players is that the program is making disk IO operations on the same thread as the server process messages, this would not scale with more players online. Maybe from 20 to 100 is still OK. To make it...
  19. danilopucci

    AAC tibiacom fonts

    Try to upload this images here: https://www.myfonts.com/pages/whatthefont
  20. danilopucci

    Compiling Item editor 7.72

    Try this one: GitHub - danilopucci/ItemEditor (https://github.com/danilopucci/ItemEditor) You can get the compiled version on releases
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