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  1. S

    Windows Normal attack formula?

    I need a formula for standard - sword fighting for instance. It definitely checks skill level and weapon damage, could also calculate character level. Could anyone provide me with formula? And also, is this formula the same for distance as it's for melee skills? Thanks.
  2. S

    Programmer New, Advanced project needs source editor and a mapper.

    Try full screen with HD, I see everything nice and clear.
  3. S

    Programmer New, Advanced project needs source editor and a mapper.

    I at least expected some comments regarding Spellbook system ;)
  4. S

    [9.46] The Forgotten Server v0.3.7-preview (Crying Damson)

    What about any other editors? Like OtItemEditor?
  5. S

    Programmer New, Advanced project needs source editor and a mapper.

    This server is not online and is currently under construction. I am making a game built of four races, Humans, Elves, Orcs and the Undead(yes, just as WoW). I am personally very good at designing and balancing heroes, their spells, hitpoints gain and their role within the team or race. I spent...
  6. S

    [9.46] The Forgotten Server v0.3.7-preview (Crying Damson)

    Are there any map editors for 9.46 game version?
  7. S

    [9.46] The Forgotten Server v0.2.12 (Mystic Spirit)

    What are editors for 9.46 game version?
  8. S

    Lua doItemSetAttribute, absorbpercent issues

    Need to add absorbpercent using doItemSetAttribute, however, I just found out that this one of those few attributes that is not possible to be added, need to be added into sources first.
  9. S

    Feature [CreatureEvent] Regestire all monster and players in creatureevent.xml

    Huh, any chance someone could compile it for me? I make no further changes in the engine probably after that. TFS 0.3.6, I will be greatful, I absolutely suck at compiling.
  10. S

    Feature Attributes MOD

    Planning to add absorbpercent?
  11. S

    Lua doItemSetAttribute, absorbpercent issues

    Did you actually read what I posted?
  12. S

    Lua doItemSetAttribute, absorbpercent issues

    local weapon2 = getPlayerSlotItem(cid, CONST_SLOT_ARMOR) doItemSetAttribute(weapon2.uid, "absorbpercentmagic", "90") Is this even possible to be made? At least that way? Just to be clear, desired item is added to movements, just in case. I also tried adding this to the item code in...
  13. S

    Item attribute, how to detect item

    doItemSetAttribute(getPlayerItemById(cid, true, 2050).uid, "description", desc) Worked :D Thanks.
  14. S

    Windows Certain outfit for certain vocation.

    Can you actually change your colors when set the outfit that way?
  15. S

    Windows Certain outfit for certain vocation.

    You're actually right. It is changing the outfit, but does not allow to change colors even if it's TRUE in config.
  16. S

    Windows Certain outfit for certain vocation.

    Unfortunately it does not work :)
  17. S

    Item attribute, how to detect item

    I tried like this, no effect. doItemSetAttribute(getPlayerItemById(cid, true, 2050), "description", desc)
  18. S

    Item attribute, how to detect item

    How do I detect an item in a backpack not associated with the action? Just purely for instance, I use item A(weapon) on item B(something on the ground) and item C(in my backpack) is to be detected. How? Somehow with item ID which is known for me? Any suggestions?
  19. S

    Windows Certain outfit for certain vocation.

    Is there a chance to set it somehow? Allow poeple to change colors and make them unable to change looktype can be done in config which is done now, however, I'd love to make certain vocations to look in certain way. I've heard of using groups.xml, however, found no further clues, any ideas?
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