sestorme
Member
Lua:
local weapon2 = getPlayerSlotItem(cid, CONST_SLOT_ARMOR)
doItemSetAttribute(weapon2.uid, "absorbpercentmagic", "90")
Is this even possible to be made? At least that way?
Just to be clear, desired item is added to movements, just in case.
I also tried adding this to the item code in items.xml;
Code:
<attribute key="absorbPercentFire" value="0" />
and removing it to see if that helps. Of course no effect at all.
Also relog does no desired effect.