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  1. guiismiti

    [12.x] OTServBR-Global

    @Evil Puncker vc tinha falado em bug de speed se clicar no mapa - veja se isso foi corrigido numa alteração que fizeram 12 dias atrás (não sei se foi só isso que mudaram): Mudaram creature.cpp > L1396: De: calculatedStepSpeed = floor((Creature::speedA * log((stepSpeed) + Creature::speedB) +...
  2. guiismiti

    [12.x] OTServBR-Global

    I know this is very very basic, but still: did you check if the sql info is correct in config.lua? did you set it to compile as Release x64? in the world folder, did you remember to extract the map from the .rar file? I'm using XAMPP Control Panel v3.2.2, can you try to use it too?
  3. guiismiti

    [12.x] OTServBR-Global

    Are you using the DLLs they provided? https://forums.otserv.com.br/index.php?/forums/topic/160917-opentibia-dll-pack-v20/
  4. guiismiti

    [12.x] OTServBR-Global

    I followed this tutorial and it worked 100% https://forums.otserv.com.br/index.php?/forums/topic/167896-windowsvc2017-compilando-sources-otservbr-global/ It's the same as compiling TFS the old way. Edit: do you have enough RAM for that giant map?
  5. guiismiti

    Solved Tibia Client 11.x...

    I'm sorry to bump this 2.5-year-old thread, but I didn't want to create a new one, and couldn't find someone with the same problem. I'm not able to Ctrl walk with client 11.44. Max packets has been set to 300, and, in the client options, "turn" is assigned to Ctrl. It is working in the 10.98...
  6. guiismiti

    Lua Dugeon Lever

    I'm sorry but I don't have the time to code it for you. The first way you can do it - use game storages instead of searing fire: This is what I used in my old server. You will need to set a function to clear the dungeon in 15 min - scan the area, kick the players and remove the monsters - but...
  7. guiismiti

    [12.x] OTServBR-Global

    tyvm Eduardo! The map is based in the same global map most people have been using for years, so there is that same old problem with Venore:
  8. guiismiti

    Lua Function [TFS 1.3] Item abilities via Lua

    Item abilities is probably the best idea I've ever seen in this website, thanks for it! Just an update - in order to compile with the current TFS, you will need to replace: SPECIALSKILL_HITPOINTSLEECHCHANCE SPECIALSKILL_HITPOINTSLEECHAMOUNT SPECIALSKILL_MANAPOINTSLEECHCHANCE...
  9. guiismiti

    Compiling help TFS 1.3 vcpkg compile

    What exactly do you mean by "everything"? I'm getting this error now and I'm trying to re-run the steps, no success so far. Edit: what worked for me was replacing "#include <lua.hpp>" for "#include <luajit/lua.hpp>" in configmanager.cpp and luascript.h.
  10. guiismiti

    TFS 1.X+ Does CONDITION_PARAM_MANATICKS have a minimum value?

    Yea, I wouldn't change it. Potential bug creation. I'll leave it at 1 second. Thanks again, Vulcan
  11. guiismiti

    TFS 1.X+ Does CONDITION_PARAM_MANATICKS have a minimum value?

    Hello, I'm trying create a regen condition and set a tick value that is lower than 1000 ms. It is currently set at 10 ms, but the regen is still happening at 1000 ms: condition:setParameter(CONDITION_PARAM_MANATICKS, 10) Is 1000 ms the minimum value for the parameter? Thanks in advance.
  12. guiismiti

    Mysql.h Error when compiling TFS 1.3 only.

    Solved! vcpkg is not integrated into VS2017 · Issue #707 · Microsoft/vcpkg Thanks once again for your time, @Vulcan_ , I really appreciate it!
  13. guiismiti

    Mysql.h Error when compiling TFS 1.3 only.

    I installed those with no errors. I asked if there was a difference because I followed the forgotten server tutorial to install vcpkg, and not the Microsoft tutorial. Just to be clear - my vcpkg/installed/x64-windows folder contains everything I installed. But the Microsoft tutorial talks...
  14. guiismiti

    Mysql.h Error when compiling TFS 1.3 only.

    Is there a difference between the TFS tutorial (steps 2 + 4) and the vcpkg quick start tutorial? Do I need to perform the CMake steps in the vcpkg quick start tutorial? Because that is the only thing I didn't do so far (I'm at work right now, will be able to test it later). The best way to use...
  15. guiismiti

    Mysql.h Error when compiling TFS 1.3 only.

    Can you help me please? I've been trying to compile for hours now. I followed the installing steps and Visual Studio still can't find the headers/libraries. I've got this after using ".\vcpkg integrate install" (as admin): So, I thought it would work, but it isn't. Also, the field is...
  16. guiismiti

    Mysql.h Error when compiling TFS 1.3 only.

    Try adding a ./ in the beginning.
  17. guiismiti

    Magical Items for TFS 1.2/3

    Not sure if I understood this system 100% Example, can I set random stats for a Magic Plate Armor when it drops from monsters? Like, it would randomly roll +sword, or +club. If yes, can I use a random range for the bonus? Like, it would roll between +2 sword and +5 sword. Thanks in advance...
  18. guiismiti

    [Brazil] Fardos 10.95 - Auto Loot, War Realms, new content

    Now in test mode, so exp is really high.
  19. guiismiti

    Raspberry PI - can start Open Tibia Server?

    If anybody wants to check how the map I mentioned turned out and help testing it, it is running right now on test mode. Search for fardos in otservlist.
  20. guiismiti

    [10.77][TFS 1.2] ORTS, a real map project

    I modified a lot of this data pack, deleted map parts down to 39.7 Mb and I'm now running it on a Raspberry Pi 2 (1 Gb RAM). I know many people can't afford to run a global map because of the RAM demand, so, if you're interested, please help me test it... search for fardos in otservlist
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