function npcDelayedTalk(cid, text, player)
if isNpc(cid) and isPlayer(player) then
doCreatureSay(cid, text, TALKTYPE_PRIVATE_NP, false, player, getThingPos(cid))
end
end
function selfStory(msg, player, delay)
local interval, npc = delay or 5000, getNpcCid()
local ret = {}
for i, message in...