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    OTClientV8 willing to buy a better encyption

    Hello my budget isnt the biggest one but im trying to buy a new a bit better encryption than a default otclientv8 that can be decrypted without any effort so would be great to have something a bit more secure that would make someone to suffer a bit more if they want to decrypt it. If someone...
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    TFS 1.X+ Two ring slots problem

    Followed this tutorial TFS 1.X+ - Help new inventory slot TFS 1.3 and OTClient (https://otland.net/threads/help-new-inventory-slot-tfs-1-3-and-otclient.264537/) everything is good but when i define in items.xml like this <item id="1530" article="a" name="Test Ring"> <attribute...
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    TFS 1.X+ SetMovementBlocked Infinite Loop Bug

    Hello i found a interesting bug if you get stunned near floorchange (stairs) and you try to run to the second floor while you are stunned you get stuck in a infinite stun loop and you cannot escape it unless you click on the map with the mouse, but sometimes even that doesnt work. Any ideas how...
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    TFS 1.X+ How to make summon not visable in target and walking past monsters

    Hello, got two questions how can i make summon not appear in target, and how can i make so summon would walk trough monsters because now players can walk it trough but monsters not
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    OTClientV8 disable functions

    Hello got question so i edited tool.lua hp.lua with some custom stuff and deleted some functions, but i noticed inside %appdata% you can just import/inject new tool.lua and hp.lua and so you will basically bypass it and you be able to inject custom shit yourself. How can i prevent it if someone...
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    Lua Tfs 1.2 Spell that heals everyone around

    Anyone got a spell when you cast it it executes effect that heals everyone in party for x period of time with x interval with x amount of heal and its 1 tile range around the caster and also has a limit how many heals if there are already two heals, a third one would not trigger or wont heal the...
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    TFS 1.2 Any Optimization suggestion

    [No, using new distro is not the option, sticking with legendary tfs 1.2, so any optimization comits would be appreciated, but legit ones that are tested] [22/09/2025 18:06:07] Thread: 1 Cpu usage: 94.0832% Idle: 5.35844% Other: 0.55837% Time (ms) Calls Rel usage % Real usage %...
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    Lua Item that reflects damage

    Anyone got a action script of item, if player uses the item all incoming physical damage is being reflected back for 2 seconds, after two seconds everything wears out like nothing happened. Should apply only if player targets player not player vs monster
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    How to enable guild emblems

    Using tfs 1.2 how can i enable guild emblems when players is in guild?
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    Linux Debian how to generate better crash dump file?

    Hello! Right now, I’m compiling my source without any debug flags, just using commands like make clean and make -j4. As a result, when my server crashes, it generates a rather useless crash dump file that doesn’t provide much useful information. Is there a way to compile the source with some...
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    TFS 1.X+ Set item move cooldown

    How can i set cooldown on item pick from the ground,corpse? Tried editing in config.lua timeBetweenActions, timeBetweenExActions but this seems to affect stuff like opening container and similar stuff
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    Lua How to put random bounty on random player?

    TFS 1.X. How can i put random kill bounty on random player? Player above level X can get bounty randomly who ever is online Once per day, when that player gets killed the bounty will start next day again on random player Broadcast message on the chat on X interval would always remind who got...
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    TFS 1.X+ Remove share exp c++/lua

    How to disable share exp?
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    OnLogin addMapMark is it safe performance point

    Hello wrote this simple script, at first i wanted to create it onStartup instead of onLogin because onLogin it loops on every login and i have quite a few onlogin scripts already so idk if its actually smart to use this code or not, or i can ignore it because it have equal to zero impact local...
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    Lua Looking for any trap script

    Hello does anyone would like to share any simple trap skills that kills instantly if they step on it, for example i got in mind something like this Basically a effect or missle or any object that goes up and down if you touch it you die, so basically you have to cross it without touching it
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    Lua Different Critical effect on vocation id

    So in player.cpp im using a void Player::sendCritical(const Creature* target) const { if (target) { g_game.addMagicEffect(target->getPosition(), 10); } g_game.addAnimatedText("Critical", getPosition(), TEXTCOLOR_RED); } would it be possible to achieve different critical...
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    TFS 1.X+ How to Attach an Effect to a Moving Target in Code

    I have a question: this code applies an effect (+/-) only when sendDistanceEffect reaches the target, and it applies the effect to the target. However, there's an issue—if the target changes position, such as moving one tile away, the effect is displayed at the original position instead of on...
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    TFS 1.2 setCreatureMetatable Crash

    Got this small information about crash, any suggestions what could be wrong? https://pastebin.com/BdtaqfCa
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    TFS 1.X+ spells.cpp bug with exhaust or cooldown 0 triggers PlayerFlag_HasNoExhaustion

    Hello, so i noticed a issue with spells.xml im using cooldown="0" or exhaustion="0" the reason i set it to 0 so the spell wont have exhaust and i could execute the spell instantly, but the problem seems like it ignores the set value 0 and it sets to default 1 second i assume the problem is here...
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    TFS 1.X+ creaturescript onadvance exp issue

    Cant get it working i though i fixed it but noticed it does give particular reward after reaching certain level point, strange part wrote two code version and both works on 50% becase i have two rewards and in one code it gives one reward but it doesnt give another reward, than in another code...
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