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  1. buchaLL

    Problem with walkback movement script

    Check if this function works. Where did you get the datapack? function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) doTeleportThing(cid, fromPosition, true) end
  2. buchaLL

    Problem with walkback movement script

    Show the result of this. function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if(isPlayer(cid)) then doTeleportThing(cid, fromPosition, true) print("works") else print("error") end end
  3. buchaLL

    Poszukuje Ot naruto acc, klient, sms shop

    Zapomniałeś chyba podać jaką cenę oferujesz o_O
  4. buchaLL

    Loot on corpse

    ??? My script should work.. After you have added everything you need to restart the server. You can also try this: function onDeath(cid, corpse, deathList) if isMonster(cid) then doAddContainerItem(corpse.uid, 2151, 1) doPlayerSendTextMessage(deathList[1]...
  5. buchaLL

    weird issue quest system tfs 0.4

    Post your actions.xml
  6. buchaLL

    weird issue quest system tfs 0.4

    Check the mods folder.
  7. buchaLL

    Loot on corpse

    function onDeath(cid, corpse, killer) if isMonster(cid) then doAddContainerItem(corpse.uid, 2151, 1) doPlayerSendTextMessage(killer[1], MESSAGE_STATUS_WARNING, "dfdfdfdf") end return true end
  8. buchaLL

    Loot on corpse

    That's not all you have to do. You also need to add the event to the monster_name.xml
  9. buchaLL

    blocking spawn

    spawn monster
  10. buchaLL

    Block spell

    function onStatsChange(cid, attacker, type, combat, value) if isPlayer(attacker) and (not (attacker == cid)) and (type == STATSCHANGE_HEALTHLOSS or type == STATSCHANGE_MANALOSS) then local damage = math.ceil(value/2) doSendAnimatedText(getCreaturePosition(cid),damage, 108)...
  11. buchaLL

    PX #1 Armor, Voting

    1st: 5 2nd: 6 3rd: 2
  12. buchaLL

    Block spell

    spell local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) function onCastSpell(cid, var) registerCreatureEvent(cid, "lessdmg") addEvent(function() if isPlayer(cid) then...
  13. buchaLL

    Block spell

    @up
  14. buchaLL

    Task System problem

    Line 36 - missing comma
  15. buchaLL

    Lua Spell with element protection

    I found something like that. <?xml version="1.0" encoding="UTF-8"?> <mod name="Shield" tfs="0.3.6pl1" author="Cybermaster" web="otland.net" enabled="yes"> <config name="shield_setup"><![CDATA[ energy = createConditionObject(CONDITION_ENERGY) setConditionParam(energy...
  16. buchaLL

    Lua Stamina 0.4

    luascript.cpp FIND player->setStaminaMinutes(minutes); UNDER ADD: player->sendStats();
  17. buchaLL

    C++ Cast Description

    protocolgame.cpp switch(type) { case SPEAK_CHANNEL_RA: msg->putString(""); break; case SPEAK_RVR_ANSWER: msg->putString("Gamemaster"); break; default...
  18. buchaLL

    The Forgotten Server edited by Cyko v8

    <globalevent name="EffectTile" interval="3" event="script" value="effectile.lua"/> Wrzucasz przed </globalevents>
  19. buchaLL

    The Forgotten Server edited by Cyko v8

    <globalevent name="EffectTile" interval="3" event="script" value="effectile.lua"/>
  20. buchaLL

    C++ Yello Skull Bug

    player.cpp change function bool Player::hasAttacked(const Player* attacked) const { return !hasFlag(PlayerFlag_NotGainInFight) && attacked && attackedSet.find(attacked->getID()) != attackedSet.end(); }
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