if(findPlayer(sb.pos))
{
sb.lastSpawn = OTSYS_TIME();
continue;
}
i asked in spawn.cppRemove, walk up to the character and use /r, you can also kick the player etc
If this is a big problem I would rewrite the spawn system to what Tibia is using today aka the monster spawns even if there is a player there or not.
yes i use this but i don't remove player check