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  1. buchaLL

    Compiling Help to add Auto Recharge Ammo in 0.4

    count = item->getItemCount(); V uint16_t count = item->getItemCount();
  2. buchaLL

    Auto delete sample chars.

    When is this happening? This is normal.
  3. buchaLL

    Compiling Help to add Auto Recharge Ammo in 0.4

    After AmmoAction_t ammoAction; CombatParams params; Script not tested. Tell me how it works. I will try to make it work perfectly.
  4. buchaLL

    Inclined Border

    <section> </section> section:nth-child(odd)::after { content: ''; display: block; position: absolute; width: 300px; height: 1px; transform: skewY(+40deg); background-color: black; z-index: 1; }
  5. buchaLL

    Lua Condition tfs 0.4

    condition.cpp FIND and DELELTE: case CONDITION_DAZZLED AFTER: case CONDITION_PARALYZE: return new ConditionSpeed(_id, _type, _ticks, _buff, _subId, param); ADD: case CONDITION_DAZZLED: return new ConditionDazzled(_id, _type, _ticks, _buff, _subId); AFTER: Icons_t...
  6. buchaLL

    Lua Condition tfs 0.4

    Still same, others work :/ function onSay(cid, words, param) local condition = createConditionObject(CONDITION_DAZZLED) setConditionParam(condition, CONDITION_PARAM_TICKS, -1) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition...
  7. buchaLL

    Lua Condition tfs 0.4

    I know the rules. If possible please join first post with second. As for the script, it does not work. I would like to see this icon.
  8. buchaLL

    Lua Function to save on 0.4

    doPlayerSave(cid)
  9. buchaLL

    Lua Condition tfs 0.4

    I have a small problem. I'm trying to add condition to my talkaction script but it doesn't work. Help me :< function onSay(cid, words, param) local condition = createConditionObject(CONDITION_DAZZLED) setConditionParam(condition, CONDITION_PARAM_TICKS, -1) setConditionParam(condition...
  10. buchaLL

    Compiling Help to add Auto Recharge Ammo in 0.4

    weapons.cpp Try, replace function Weapon::eek:nUsedAmmo with: void Weapon::decrementItemCount(Item* item) { uint16_t count = item->getItemCount(); int32_t newCount = std::max((int32_t)0, ((int32_t)item->getItemCount()) - 1); if (count > 1) { g_game.transformItem(item...
  11. buchaLL

    [France]Ranger's Arcani |NEW CLASS|BETA|FULL CUSTOM|

    Client: https://drive.google.com/file/d/0BzQM90A7YxFcRXZSVkJxZkdJME0/view Love this project! <3
  12. buchaLL

    Lua SetPlayerMax HP/MP 0.4

    300/150 ?? Not 150/300? local hp = (getCreatureMaxHealth(cid) + getPlayerLevel(cid) * 5) local mp = (getCreatureMaxMana(cid)+ getPlayerLevel(cid) * 30) setCreatureMaxHealth(cid, hp) setCreatureMaxMana(cid, mp) doCreatureAddHealth(cid, getCreatureMaxHealth(cid), false) doCreatureAddMana(cid...
  13. buchaLL

    Lua SetPlayerMax HP/MP 0.4

    local hp = getPlayerLevel(cid) * 5 local mp = getPlayerLevel(cid) * 30 setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+(hp)) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+(mp)) @edit Too late, Aion was faster.
  14. buchaLL

    Talkaction script auto

    globalevents.xml <globalevent name="metinStoneStart" interval="1000" event="script" value="event.lua"/> event.lua local stones = { [1] = {name="Earth Stone"}, [2] = {name="Icy Stone"}, [3] = {name="Fire Stone"}, [4] = {name="Wind Stone"}, }...
  15. buchaLL

    bank system

    Action script function onUse(cid, item, fromPosition, itemEx, toPosition) local balance = getPlayerBalance(cid) local amount = 1000 if (balance >= amount) then doPlayerSetBalance(cid, balance - amount) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- ".. amount .." gold from bank...
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