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  1. oserc

    [Quick Showoff] Post your latest maps!

    Hey man, which IDs are you using for the underwater wall borders? are those custom?
  2. oserc

    Which concept do you prefer?

    Cipsoft, and Otservs in general, basically owe theirs "players online" numbers to bots these days. It's something that Cip has struggle to fight with for the past years, but now they have almost officially given up. However, IMO, bots should never be allowed in any serious game. Of course, If...
  3. oserc

    [Quick Showoff] Post your latest maps!

    @ROKI721 nice and clean! good stuff. I'd just suggest that you put some borders below yours walls (7th screenshot), this way it won't appear to be "floating" above the sea.
  4. oserc

    Lua Function [TFS 1.2/1.3] player:setAttackSpeed(ms) | player:getAttackSpeed()

    Got these erros when compiling: 1>C:\Gaarlia\Backups\forgottenserver\src\player.cpp(386,18): error C2084: function 'uint32_t Player::getAttackSpeed(void) const' already has a body 1>C:\Gaarlia\Backups\forgottenserver\src\player.h(1357): message : see previous definition of 'getAttackSpeed'...
  5. oserc

    Extreme Low XP - 1x. Would you play? What would you like?

    Thats exactly what Im aiming for :) Well, leveling is also an important element in a mmo so I‘ll probably keep it. But maybe stablishing a level limit would be good, just to make sure for players that leveling is not their only goal. then you focus on end-game content, social, pve for loot and...
  6. oserc

    Extreme Low XP - 1x. Would you play? What would you like?

    I like the idea. Never came through my mind.
  7. oserc

    Extreme Low XP - 1x. Would you play? What would you like?

    Thanks for the replies, guys! What you mean by 7.72 or 8.6 mechanics? Could you please be more specific? So yeah, custom map :) What would you like the map to be? A big one, or a small one? Real with modifications or 100% custom? I see your point, but what if the server has a different...
  8. oserc

    Extreme Low XP - 1x. Would you play? What would you like?

    Hey everyone, I saw a thread discussin which mechanics would players enjoy on a high rate otserv. But how about a low exp one? Would you play a server 1x exp/skill/loot? If so, what kind of implementations, mechanics would you like to see in the server? Please, feel free to state your previous...
  9. oserc

    OTClient hide otc folders otv8 tfs 1.5

    Yep, thanks guys. Gonna look for a workaround, since otcv8 is not an option for me atm.
  10. oserc

    OTClient hide otc folders otv8 tfs 1.5

    Can I do that with otclient (mehah's or edubart's)?
  11. oserc

    Looking for lua scripter for TFS 1.4+ 10.98

    Contact me via discord, we can talk about details Oserc#1598
  12. oserc

    [REQUEST] Mandrake (Creature)

    Actually I just need the mandrake creature sprite, but any help is good :)
  13. oserc

    [REQUEST] Mandrake (Creature)

    Hey man, thanks a lot! :D
  14. oserc

    TFS 1.X+ player:addSkill not working if skill level is 0

    Hi, everyone! Not sure if this is a bug or just how the game works, but if I use the function "player:addSkill" to increase any skill, it won't raise if the corresponding skill level is 0. For example, if I use the function to raise sword fighting, and my sword fighting is 0, it won't work. The...
  15. oserc

    Feature [TFS & OTClient] Progressbar for creatures

    Okay, changed this and is all fine now :)
  16. oserc

    TFS 1.X+ Several warnings when compiling tfs 1.4.2

    Phew, I feel relieved reading those words, specially coming from a reliable developer. Thanks, Sarah!
  17. oserc

    TFS 1.X+ Several warnings when compiling tfs 1.4.2

    Hey. I followed the tutorial step by step, but when I try to build tfs 1.4.2 (commit Fix schema version (#4227)) it returns a lot of warnings. The build succeeds, but i'm concerned. This souldn't be happening. Any ideas? What can I possibly be doing wrong? I've attached to this tread the full...
  18. oserc

    Feature [TFS & OTClient] Progressbar for creatures

    Not only warnings, btw. The build fails.
  19. oserc

    Feature [TFS & OTClient] Progressbar for creatures

    Tried to implement your feature in TFS 1.4.2, got the following warnings when building: C:\...\forgottenserver-master\src\luascript.cpp(1035,72): error C2039: 'luaCreatureSetProgressbar': is not a member of 'LuaScriptInterface' C:\...\forgottenserver-master\src\luascript.cpp(1035,97): error...
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