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  1. oserc

    OTClient Removing "Offline Training" from client

    Hey, I was trying to rip off "stamina", "soul points" and "offline training" bars from otclient. Removing stamina and soul points was easy, I just had to delete these lines from "skills.oui" inside modules/game_skills: SkillButton id: stamina SkillNameLabel !text...
  2. oserc

    No grind only play

    That's what I am doing in my server :) Knights do have SKILLS, but not SPELLS.
  3. oserc

    Team Gaarlia Online - Recruiting members for Staff!

    Gaarlia Online is recruiting members for staff. The project is being develop only by myself for the past months, and now, willing to accelerate things and bring more diversity to the project, I am opening spots for new members. I'd say the project is 30~40% done by now. Gaarlia is a classic RPG...
  4. oserc

    No grind only play

    Competitiveness, being #1 rank, etc... lol Well, even that can be seen as a grinding aspect, since the player, if want to get that item, will have to kill repeatedly the same monster over and over again lol You cannot fully avoid grinding when talking MMOs, our goal is just to make it less...
  5. oserc

    Feature [TFS & OTClient] Progressbar for creatures

    Thank you, sir! And thanks for providing this function ;) nicely done.
  6. oserc

    Feature [TFS & OTClient] Progressbar for creatures

    Is there a way to interrupt the bar progress? If i'm using this bar for an action (lumberjacking), and if I stop the action, can I also interrupt the bar?
  7. oserc

    TFS 1.X+ MagicEffect being "overwritten" by other sprites

    Hey! I've created a magiceffect that is simply a "progress bar" for custom actions (in this case, lumberjacking). But it gets "eclipsed" if there is a structure or tree with a 64 pixels height sprite below it. Is there a way to make magic effects always appear on top?
  8. oserc

    No grind only play

    Well, perhaps, but any MMO that has a crafting system works like that. I see your point, but it's only fair that people who have invested more time on leveling a skill take more advantage from it. Besides, without a concept of skill level, players who have just unlocked the blacksmithing skill...
  9. oserc

    [REQUEST] Mandrake (Creature)

    lol dude this should be illegal
  10. oserc

    No grind only play

    I can agree with that. But it's only dangerous because hardcore tibia players are not used to a level cap. Let's state a fact here: limitless leveling is one of the reaons tibia has turned into a tedious grinding game. Without level cap, players won't quit prioritazing experience on their hunts...
  11. oserc

    No grind only play

    Sure thing! I'm trying to keep it simple, but sometimes my mind goes to weird places haha
  12. oserc

    [REQUEST] Mandrake (Creature)

    Actually I'm searching for a CREATURE script, with movements and stuff. That is a item script, already contained in any .spr
  13. oserc

    [REQUEST] Mandrake (Creature)

    Hi all! Can anyone provide or is nice enough to make me a sprite for a mandrake creature? Similar to this: :)
  14. oserc

    No grind only play

    Thanks for sharing your thoughts, @frostedflakes ! Your reply got me thinking a lot lol That's also a concern for me, to keep things interesting after level cap has been reached, but I think with item upgrades, high difficulty dungeons, crafting and gathering and pvp content should be good...
  15. oserc

    No grind only play

    Hey guys! Nice to see that someone took initiative to post a thread in order to discuss these game aspects democratically. Well, I've been working on my project (by myself) for a few months now, and it gets tedious sometimes, indeed. Everytime I finish with a code, another one pops up in my...
  16. oserc

    another project?

    Bro, if I wanted to advertise my project, I wouldn't chose your post to do so.
  17. oserc

    another project?

    I'm working on a project that includes many aspects that you all have mentioned. ("democracy system", seriously? are you stealing my ideas? hahaha) We'll incorporate crafting and gathering systems, bosses, new balanced classes (encouraging players to reunite in a party for farming), castle...
  18. oserc

    TFS 1.X+ Movement addSpecialSkill bug (tripling value)

    By the way, I'm using TFS 1.4.1 and OTClient Redemption 1.0 1663992042 Works perfectly! Thank you very much!
  19. oserc

    TFS 1.X+ Movement addSpecialSkill bug (tripling value)

    Hey folks, I'm trying to make a brass helmet, when equipped, to give +1 critical chance and + 1 critical amount to the player. Obviously, with a movement script, that has been written as follows: function onEquip(player, item, slot) player:addSpecialSkill(SPECIALSKILL_CRITICALHITCHANCE, 1)...
  20. oserc

    TFS 1.X+ Is there a way to display attack speed on bows?

    Hello folks, hope you're all well. I'm currently using OTClient Redemption v1.0 and TFS 1.4.1, and i'm having some trouble on making the attribute "attack speed" displays when I click look on a bow. Although I set the bow (Item ID: 2456) attack speed for 1000ms (by inserting "<attribute...
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