function onKill(cid, target) if (isPlayer(target)) then doSetPlayerStorage(cid, 1000, getPlayerStorage(cid, 1000) + 1) end return trueend
function onDeath(cid, ...) doSetPlayerStorage(cid, 1001, getPlayerStorage(cid, 1001) + 1) return trueend
function onSay(cid, ...)...