local combat = COMBAT_FIREDAMAGE
local disteffect = CONST_ANI_FIRE
local effect1 = CONST_ME_HITBYFIRE --fuerte
local effect2 = CONST_ME_FIREAREA --medio
local effect3 = CONST_ME_FIREATTACK --bajo
area1 = createCombatArea({
{0, 1, 0},
{1, 3, 1},
{0, 1, 0}
})
area2 = createCombatArea({...