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  1. Michcol94

    TFS 1.X+ tfs 1.5 by Nekiro 8.6 atack wepon distance

    I changed the functions a bit doAttacking in player.cpp and it is a bit better if anyone have any ideas? orginal code: void Player::doAttacking(uint32_t interval) { if (attackedCreature == nullptr) { return; } if (lastAttack == 0) { lastAttack = OTSYS_TIME() -...
  2. Michcol94

    TFS 1.X+ tfs 1.5 by Nekiro 8.6 atack wepon distance

    player.cpp by my special modyfication uint32_t Player::getAttackSpeed() const { uint32_t baseSpeed = 3000; // podstawowa prędkość ataku (3 sekundy) uint32_t minAttackSpeed = 100; // minimalna prędkość ataku (10 ataków na sekundę) uint32_t skillAxe = getSkillLevel(SKILL_AXE); //...
  3. Michcol94

    TFS 1.X+ tfs 1.5 by Nekiro 8.6 atack wepon distance

    When he attacks with a ranged weapon that has no ammunition and I stand still is ok, but when he attacks with a weapon, when I move, the weapon attack stops, it is not smooth and slows down. Let me add that I have a modification of the source code to increase the attack speed based on skill. The...
  4. Michcol94

    TFS 1.X+ Accuracy of a dystasium attack with a weapon

    Hello. I created a ranged "bullet" weapon without ammunition, everything is beautiful, but how to set the accuracy of the weapon so that it is always 100% on target. Can you do it in Lua ? Do I need to change the source code? Please help I strongly care that the accuracy was 100%...
  5. Michcol94

    I want the spell not to be used in combat

    thanks now working :)
  6. Michcol94

    I want the spell not to be used in combat

    not working, constantly teleports the player even during combat
  7. Michcol94

    I want the spell not to be used in combat

    omg if it was that easy... still doesn't work during combat you can use a spell
  8. Michcol94

    I want the spell not to be used in combat

    If we have Fighting and we can not log out, we can not use spell
  9. Michcol94

    I want the spell not to be used in combat

  10. Michcol94

    TFS 1.X+ Spell regeneration use all vocation. why ?

    tfs 1.5 by nekiro downgrade 8.6
  11. Michcol94

    TFS 1.X+ Spell regeneration use all vocation. why ?

    <vocation id="1" clientid="1" name="Goku" description="goku" gaincap="10" gainhp="25" gainmana="25" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="1" manamultiplier="4.0" attackspeed="2000" basespeed="220" soulmax="100" gainsoulticks="120" fromvoc="1"> <formula...
  12. Michcol94

    TFS 1.X+ Spell regeneration use all vocation. why ?

    The goku breed should only use regeneration and the majin race can also use regeneration why?
  13. Michcol94

    TFS 1.X+ Spell regeneration use all vocation. why ?

    <instant group="attack" name="Regeneration" words="regeneration" level="2" mana="50" manapercent="0" soul="0" premium="0" needtarget="0" casterTargetOrDirection="0" blockwalls="0" cooldown="2000" groupcooldown="2000" needlearn="0" script="attack/regeneration.lua"> <vocations>...
  14. Michcol94

    OTClient Big outfit problem

    use otclient mehah
  15. Michcol94

    OTClient Big outfit problem

    refresch
  16. Michcol94

    TFS 1.X+ Pet heal master error console

    Delete: now good working
  17. Michcol94

    TFS 1.X+ Pet heal master error console

    I use tfs 1.5 by nekiro 8.6 monster/ creaturescript/ creaturescript.xml movements/ movements.xml the script works, it heals the player by pet, but generates an error: Other attempts to write such a treatment script have been unsuccessful. Anyone got any ideas?
  18. Michcol94

    TFS 1.X+ TTFS 1.5 by Nekiro problem pvp

    help me please use in rme pvp zone tool 1686504072 Problem is in data files 100% 1686504624 Problem is in folder XML. <vocation id="1" clientid="1" name="Goku" description="goku" gaincap="10" gainhp="25" gainmana="25" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="1"...
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