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  1. EdMignari

    ObjectBuilder [10.32]

    This was added in last commit. Menu Tools > Sprite Optimizer Note: This is a beta feature. Make a backup of your dat/spr.
  2. EdMignari

    Tibia Flash - Files

    I haven't checked the files, but anyone can download the files from official site All links are in these XMLs: Client Sprites You have to tell the client the session id and account information, but it uses the Cip's RSA. It's impossible to decompile and recompile again.
  3. EdMignari

    ObjectBuilder [10.32]

    The code in AS3 is this: http://pastebin.com/4C1WEiYH But a lot of things should be changed in the program to have full support for this version and I'm not excited to do this. The animations were divided into two parts: Idle and walking. Maybe to support other states in a future update like...
  4. EdMignari

    OT Flash Client (Would you use it?)

    I think it's not worth starting a client in flash, but I have some points to make here: - The Cip launched the client flash ahead of time, full of bugs. Definitely leaving a bad impression about the flash client. - Today Tibia is moved by Bot. Most people don't play with flash client because...
  5. EdMignari

    Object Builder - Discussion

    The Object Builder was originally created for private purposes and unexpectedly became one of the most used tools in Open Tibia. It was written in Apache Flex/AS3, I particularly like that much, but has no support for Linux and is somewhat slow. I have looked at JavaFX and it seems quite similar...
  6. EdMignari

    RPG Tibia based

    Thanks, guys! The next step is to add dynamic shadow (W,S,A,D keys) http://www.flash-core.com/examples/g2d/270609/ So I actually wanted to do it for OTC, but I'm no good at c++.
  7. EdMignari

    ObjectBuilder [10.32]

    1 - Download the latest revision (The link from my last post) 2 - Open the Versions window (Menu Window > Versions) 4 - Open the Open Client Files window (Menu File > Open) 5 - Copy and paste the signatures, add the version value and click in New (See picture below)
  8. EdMignari

    Is it possible?

    I will repeat here my PM The improved animation is just a feature. Currently, the OB ignores the animations for old versions, but when the OTC fully support this, I'll add it to the old versions. If you are using OTC not need to change the version. Soon will have this feature, as the 'extended'...
  9. EdMignari

    ObjectBuilder [10.32]

    I'm trying to reproduce the bug, but works fine here. What version of OB are you using? You can test a newer revision. https://www.dropbox.com/sh/l6u5ponwfr77bhm/AAAY3xbcGudRzvcjUbizt0tha The latest revision is the file rev260
  10. EdMignari

    ObjectBuilder [10.32]

    Only the words after the equal sign.
  11. EdMignari

    ObjectBuilder [10.32]

    Can someone translate the OB to spanish? Just translate this file: https://github.com/Mignari/ObjectBuilder/blob/master/locale/en_US/strings.properties The file can be opened with notepad, notepad++ or any other text editor. Thanks!
  12. EdMignari

    Is possible to use custom sprites with OTClient?

    OTC supports transparency without limitations, you just need to enable the feature and the only color that should not be used is magenta (# FF00FF) because it will be removed by the client.
  13. EdMignari

    New OTItemEditor

    Unfortunately, I'm out of time to give support for this application. It is open-source and other developers from the community can continue with the development. :/
  14. EdMignari

    RPG Tibia based

    This is my RPG made with AS3 :)
  15. EdMignari

    ObjectBuilder [10.32]

    http://otland.net/threads/remeres-map-editor.213158/#post-2102534 This is the order of objects on tile. ground > ground border > bottom item > common item > top item You can use the Find Window to see which items are using.
  16. EdMignari

    ObjectBuilder [10.32]

    It's possible, but I think there are other priorities. I'm working to make the OB 100% open-source and easy to compile. Maybe someone else can add it.
  17. EdMignari

    ObjectBuilder [10.32]

    Thanks! I think it's only possible use in outfits "Animate Always" like Wyvern, Slime... The speed of the others is sent by the server.
  18. EdMignari

    ObjectBuilder [10.32]

    @Gordittox Compiles to the Documents folder or to another that doesn't need permission from the Administrator.
  19. EdMignari

    ObjectBuilder [10.32]

    I'm looking for testers for the version 10.51 Many things have been modified internally. You can see: Duration controls and play button Animation controls Note: OBD format was modified too. If you want to get objects from 10.5x needs to compile the files as 10.41 and open them in...
  20. EdMignari

    New OTItemEditor

    10.5x has already been added, but I need someone to compile it because Net Framework is not working on my computer. https://github.com/Mignari/ItemEditor
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