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  1. H

    How you fix the delay of effect on player OTCV8

    Hello, so originally effects that are on player lets say somekind of lightings or auras when you walk these effects arent fully atached on player they are like lagging which likes ugly and makes server look laggy, i seen a lot of servers fixing this issue which makes overall effects on player...
  2. H

    OTCV8 whole world is distorted (OPCODE 139)

    No but the issue is with my data folder, restored to my old data folder and everything fixed itself, so i guess somewhere is the issue with it, will try to find it. Might be craft system because its has opcode for otclient in global so we will see, but it wasnt the items.otb
  3. H

    OTCV8 whole world is distorted (OPCODE 139)

    it happens with old items.otb too
  4. H

    OTCV8 whole world is distorted (OPCODE 139)

    Okay i know why it happens. So if you exit the client next to the place where FLOOR FADES and then you login game becomes glitched up
  5. H

    OTCV8 whole world is distorted (OPCODE 139)

    But i havent changed items.otb i only added few new outfits and used "Spriter Optimizer" function in object builder, so it cant effect items otb if it adjusted only outfits and not world. And it doesnt explain the fact why it happens not all the time, like now i turned client 5 times it was fine...
  6. H

    OTCV8 whole world is distorted (OPCODE 139)

    Anyone know how to fix it?
  7. H

    OTCV8 whole world is distorted (OPCODE 139)

    Hello, for some reason when i login to otclient my entire world sprites are ruined everything looks like a big mess so when opening terminal this is what i get KEEP IN MIND THAT AFTER RELOGING CLIENT MULTIPLE TIMES EVERYTHING FIXES UP. USING TFS 1.2 packet.log - ProtocolGame parse message...
  8. H

    TFS 1.2 attempt to index global 'json' (a boolean value)

    compact.lua function parseToJson(data, fileName) local fileEx = string.format("data/json/%s.json", fileName) local outputFile = fileEx json = require('data/lib/custom/json') fileEx = io.open(fileEx, "w+") fileEx:write(json.stringify(data)) fileEx:close()...
  9. H

    Lua TFS 1.2 Looking for kill monsters get achievement

    Hello, looking for creaturescript that has structure of something like this local config = { [1] = {achievementName = "test1", monsters = { [1] = {name = {"wolf 1", "wolf 2", "wolf 3", "wolf 4", "wolf boss"}, amount = 50, storage = 500} } }, [2] = {achievementName =...
  10. H

    TFS 1.2 crash might be database related

    Im not sure but its something related to murders? How can i fix it https://pastebin.com/hBgmR0y3
  11. H

    How to change light modes on all floors from 7 and up

    Is it really client sided? I doubt
  12. H

    How to change light modes on all floors from 7 and up

    I know i found those threads before creating this thread but the main issue is setting floors there is zero information about it or its not even possible
  13. H

    How to change light modes on all floors from 7 and up

    First and second threads are different from what im talking about. Im talking about SUNSET on specific floors that is permanent.
  14. H

    How to change light modes on all floors from 7 and up

    So in TFS 1.2 all floors that starts from 7 and up to 15 or what ever is the highest floor is, is always LIGHT_LEVEL_DAY which is ugly because the items who have light on it becomes useless so how can i change all floors that is 7-15 would be always SUNSET? If its even possible tho
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