rate = getConfigInfo('rateLoot')
local s = getCreatureStorage(cid, extra_loot_key)
addEvent(dropLoot, 0, getThingPos(target), v, s == -1 and rate or s, getCreatureMaster(target), cid, target)
It looks like it will just use the extra_loot_key value in place of the normal loot rate if the players...