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  1. T

    C++ Making monsters move when far from respawn

    Issue: Normally when player is near monster and it can't reach the player it run all over the place (monster never stay in one spot). Problem appears after I removed condition which were teleporting monsters back in case when they run too far from spawn. When monsters are far from spawn they...
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    AAC Cache error - znote acc

    I have those errors on my page: Warning: fopen(engine/cache/news.cache.php): failed to open stream: Permission denied in /var/www/test/public_html/engine/function/cache.php on line 91 Warning: fwrite() expects parameter 1 to be resource, boolean given in...
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    [Sweden] [Custom] CHAMPSBATTLE - MOBA&BATTLEROYALE

    Very nice idea. I will try for sure :cool:
  4. T

    AAC ZNOTE ACC - start position old rookgaard

    I'm using tfs 1.3 Should I change my code to this one you sent?
  5. T

    AAC ZNOTE ACC - start position old rookgaard

    I see there is no default items for no vocation character. Should I create array [0] in firstitems.lua and put item it there? edit. Adding it to array [0] doesn't work for me. edit2. maybe I can't change the amount of items in array? Rookgaard chracter has less items than main.
  6. T

    AAC ZNOTE ACC - start position old rookgaard

    Rme shows me that rookgaard positions are correct but new character still starts on tutorial island. I think there is still sth I need to unlock.
  7. T

    AAC ZNOTE ACC - start position old rookgaard

    How can I set starting position to old rookgaard (in temple with cipfriend). 6,30,32 all those towns are the same Rookgaard Tutorial Island. I use tfs 1.3
  8. T

    TFS 1.2 item replacing bug

    bump
  9. T

    TFS 1.2 summon spell bugged

    It's set correctly.
  10. T

    TFS 1.2 item replacing bug

    bump
  11. T

    TFS 1.2 summon spell bugged

    I can summon how much monsters I want. They attack everyone even their master. When killed they disappear. I use 10.98 client. If I can provide any file to help solve this issue please tell me. bump
  12. T

    TFS 1.2 item replacing bug

    Is it possible to fix this?
  13. T

    Repair quest chest

    Thx for answer. In which file I can check which id is already in use? If I accidentally add unique ID which is already in use player can open only one of chests. edit. Or maybe I can check this in rme?
  14. T

    TFS 1.2 item replacing bug

    When I want to change eg. armor and I don't have enough cap/requremants, armor from my equipment drops to the place where the second armor is (ground, dp etc.). Correct reaction should be msg that I can't wear this item and item in my eq should stay on it's place. is it possible to repair this...
  15. T

    Repair quest chest

    I noticed that one quest box on my map is empty and I'm trying to fix this. I see most quest chests have action ID 2000 so I copied same value here. But what about Unique ID? In which file I can check unique IDs? Is it necessary to add this? / tfs1.2 The Isle of Evil Quest
  16. T

    Missing monters files

    Edit. Why every monster folder has bug in some monsters? eg. Can you guys show me where I can download correct monsters file which are broken or missing?
  17. T

    C++ Black skull bug tfs 1.2

    In which file I can unlock rune using with black skull?
  18. T

    Missing monters files

    I dont have those corpses in editor. How can I add them? Anyway on the first ss you can notice that when I look at the monster it has 260 hp like cyclop. Isn't it means that my map is lack of other files?
  19. T

    Missing monters files

    But I think it's not only about a corpses. In editor I have sth like this:
  20. T

    Missing monters files

    I think I miss some monsters files. How can I fix this? I noticed problem with : rustheap golem glooth anemone metal gargoyle walker rot elemental glooth blob blood beast I use tfs 1.2, data pack rl map/client 10.98
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