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  1. OTcreator

    TFS 1.X+ Auto-Loot double names in items.xml

    Hi, Generally in every autoloot probably this problem occurs. Namely, it happens that there are 2 names, sometimes 3 of some object which are the same. E.g. crown legs has two index in higher protocols. The player using !autoloot add, crown legs - automatically adds not the index, which are the...
  2. OTcreator

    Dotpay -> Przelewy24 - MyACC oraz działanie.

    Gdyby ktoś ogarnął jakiś system kodów z bazy danych + połączył to jakoś z potralem zrzutka.pl (są to płatności nieopodatkowane) było by piękne. Ale czy możliwe ... ?
  3. OTcreator

    [TFS 1.3] Small Autoloot

    No have errors in console, but sometimes get item. Crown Legs sometimes going to backpack, sometimes not. EDIT: I found problem: !autoloot add, crown legs (in newer versions have two names "cown legs") ID 2488 and ID27189 It is possible to add items by name, but retrieve from the lowest...
  4. OTcreator

    OTCv8 Classic Layout for 10.98.

    Does anyone have a layout, a version that will work under 10.98 and look similar to the 8.60 or 10.98 CIP client?
  5. OTcreator

    TFS 1.X+ [1.4.2] BUG Shutdown server - Global SAVE.

    Hi, No, it's just that the game goes on. It is as if the global save was not triggered at all.
  6. OTcreator

    TFS 1.X+ [1.4.2] BUG Shutdown server - Global SAVE.

    Hi, I've noticed that the server doesn't always restart, even though server save plus shutdown is set in config.lua. The time in globalevents changed to 00:00. What could be the cause? I have not changed anything in the sources. Sometimes there is a reboot and sometimes there is not.
  7. OTcreator

    Lua [1.4.2] Talkaction with 2 parms and config.

    Yes , I understand it more now. In earlier posts there was nothing to say that for example the number 1 of parm1 is a category , here it is visible in local.
  8. OTcreator

    Lua [1.4.2] Talkaction with 2 parms and config.

    No, I don't want to use it for the web store. It needs a simple script with config. If you call !shop 1,7 This script is supposed to know that the one is the item category so it will use player:addItem(parm2, 1) (Parm2 = 7) (7 im config = 2160). If you call !shop 2,14 The script is supposed...
  9. OTcreator

    Lua [1.4.2] Talkaction with 2 parms and config.

    You could do it for me , please. Otclient sends such a talkaction. !shop 1,6 Where 1 is the category 6 is the offer ID. Now there must be some config to let talkaction know that 6 is some item,if it has category 1 and if it has category 2 then mount. Itd.
  10. OTcreator

    Lua [1.4.2] Talkaction with 2 parms and config.

    Something like that? storeProducts = { -- EXTRA SERVICES -- { name = "Crystal Coin", id = 1, reward = 2160 }, -- MOUNTS -- { name = "Widow Queen", id = 2, reward = 14 }, -- OUTFIT -- { name = "Citizen"...
  11. OTcreator

    Lua [1.4.2] Talkaction with 2 parms and config.

    Hello! I tried to perform talkaction for server 1.4.2. It was supposed to work in the way that there is a category store. The command would look like this, for example: !shop 1.4. Number 1 is category (parm1) number 4 is item/mount/outfit). I wanted to make a config, but something is not...
  12. OTcreator

    [TFS 1.3] Small Autoloot

    I tried to modify it to add !autoloot money - so that I don't have to add each currency separately, but there is no chance, I can't manage to do it myself, help anyone? BUG - If on corpose gold coin and currencyToBank = true, all is OK, but od platinum coins or crystal, Item on corpose remove...
  13. OTcreator

    TFS 1.X+ Create monsters on positions.

    Ok, but when i dont use start up, but interval need remove all monsters and create new.
  14. OTcreator

    TFS 1.X+ Create monsters on positions.

    These function is I know , only what to do to create mobs on the given positions, the ones selected by the bost of the day. And randomly depending on how many monsters are bost.
  15. OTcreator

    TFS 1.X+ Create monsters on positions.

    Hello. I used this scripts with monster table. How add createmonsters on positions? If bosted creaures = 2 (etc. troll and smuler) create monster - troll on pos1 , smugler on pos2. If bosted creatures = 1 (etc. troll) create monster - torll on pos1. If bosted creatures = 3 (etc. troll...
  16. OTcreator

    [OTClient Mod] Loot stats

    All working good but - if you looting 1 gold coin - image OK. But if you have 5 gold coin"s" - images not working. For all items. carrot - OK , carrots - NOK. And items image not visible on screen.
  17. OTcreator

    AAC Myaac Display Outfits & Addons Character Page

    Possible to show outfit only when player have addon? ETC - Have first knight addon, visible only knight outfit - not all ?
  18. OTcreator

    [NEW][MODULE]Store_module

    Can someone provide talkactions for this system? Additionally, what to change to make it open on shop button and not on ctrl+u?
  19. OTcreator

    store custom tfs 1.5

    Is there any instruction on how to add anything to the V8 defauly shop module?
  20. OTcreator

    store custom tfs 1.5

    How did you do it without talkactions?
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