OTcreator
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- Joined
- Feb 14, 2022
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Hi,
Generally in every autoloot probably this problem occurs.
Namely, it happens that there are 2 names, sometimes 3 of some object which are the same.
E.g. crown legs has two index in higher protocols.
The player using !autoloot add, crown legs - automatically adds not the index, which are the pants and something else, usually it is a higher index.
Is there any other solution , than adding it after indexes like !autoloot add, 5898 ?
Maybe it is possible to do somehow to add it from the lowest(oldest indexes) ?
Generally in every autoloot probably this problem occurs.
Namely, it happens that there are 2 names, sometimes 3 of some object which are the same.
E.g. crown legs has two index in higher protocols.
The player using !autoloot add, crown legs - automatically adds not the index, which are the pants and something else, usually it is a higher index.
Is there any other solution , than adding it after indexes like !autoloot add, 5898 ?
Maybe it is possible to do somehow to add it from the lowest(oldest indexes) ?