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  1. 2Rec

    Corpse that teleports you down one floor

    The fact that theres a Support board on the forum doesn't justify you for being lazy or dumb.
  2. 2Rec

    2rec//Mapping thread

    --- ---
  3. 2Rec

    2rec//Mapping thread

    Nothing new so far. Just these. --- --- --- --- ---
  4. 2Rec

    rewriting

    Its a known bug in old distros. OnEquip executes three times at once.
  5. 2Rec

    Shirako ~Mapping Thread~

    Wanna be my valentine?
  6. 2Rec

    Vizjus Mapping Thread

    Just fill left and right side with bamboo and some greenery. It will look better. I would add some more detail too in general and play more with these mossy walls. But it's just me.
  7. 2Rec

    [Showcase] New modifications (OTClient + TFS)

    It's not worth to handle indeed.
  8. 2Rec

    [Showcase] New modifications (OTClient + TFS)

    Imagine people making 10 new characters just to steal things. And so on.
  9. 2Rec

    [Showcase] New modifications (OTClient + TFS)

    Too much field to exploit it i believe.
  10. 2Rec

    Proper way to create corpses

    Didn't you test this?
  11. 2Rec

    Help with modal window code

    Just install that Helper Lib and use functions it contains in your action script. Also declaring player outside a function does nothing. Just try the example the author gave you and start from there. function onUse(player, item, fromPosition, itemEx, toPosition, isHotkey) -- The helper lib is...
  12. 2Rec

    Pick-up all and pick-up on doubleclick

    Hell, im stupid. y = 3 is a backpack slot... I guess i would have to write some function that checks for a free slots in a whole character. Because what if player don't have a backpack, but have a free hands or is carrying free container on some other slot. That's a lot of if's and loops. //But...
  13. 2Rec

    Pick-up all and pick-up on doubleclick

    Thanks, but in your code, you're using predefined container id(y.position) and i see couple potential problems. Wouldn't it differ(id) in some cases? Wouldn't it be necessary to have container open due to work? And i'm pretty sure it's not recursive(for more containers in player's inventory)...
  14. 2Rec

    "You cannot use this object."

    Check if it's returning false after catching fish or any succeed action. Then change it to return true. Posting script is a must if you wanna get help.
  15. 2Rec

    Pick-up all and pick-up on doubleclick

    Ok, so, i started to tinker with OTC and in order to understand this freaking thing i made those 2 quick features, that i think are pretty cool and useful. I would really appreciate an advice from some OTClient big shots and enjoy other people to test shit out of it. Feel free to post fixes or...
  16. 2Rec

    [ACTION] doTransformItem, doCreateItem question

    Its time in seconds.
  17. 2Rec

    Lua looking for help with docs for functions

    You can find most of the functions registered across your luascript.cpp file and lib files. That very much depends on version you're using. Some functions lists are also posted on the forum. Try searching. Answering your storage question: [Lua] Understanding Storages...
  18. 2Rec

    [ACTION] doTransformItem, doCreateItem question

    You put "decayto=id" and "duration" attribute to your empty bush item in items.xml. Check out how blueberry bushes are registered and compare.
  19. 2Rec

    onUse Function

    Because getPlayerItemCount will always return true. Change it for 'if getPlayerItemCount(cid, parts) == 0 then'. Or something like that. Im not familiar with 0.x functions.
  20. 2Rec

    2rec//Mapping thread

    Ok. I fixed the picture.
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