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  1. Swiff

    add health

    If I am not misstaken you can do this with movements/move events aswell? I remember some script that used onEquip, I think colandus made it for a weapon(not sure). It had alot of effects depending on your swordskill Ofcourse it'd be alot easier with the maxhealthpoints/maxhitpoints attribute...
  2. Swiff

    Compiling "was not declared in this scope"

    Hello! I'm trying to compile the extraMagicDamage by Erikas; http://otland.net/threads/increase-player-damage.177331/#post-1990779 But I'm getting this error: Compiler: Default compiler Building Makefile: "C:\Users\Dan\Documents\The Wild\NYTFS0.3.6\dev-cpp\Makefile.win" Executing make...
  3. Swiff

    NPC's are taking items from equp before the backpack.

    I still have this problem BUMP!
  4. Swiff

    Monster Spell damage formula

    As I said, if i do like this (this is the last animation that should do no dmg, and the final animation that should be the only that does damage) --======================================================================= local combat9 = createCombatObject() setCombatParam(combat9...
  5. Swiff

    Monster Spell damage formula

    I think you missed the point. I have tried different things, if I do as you say, it will do damage on all phases, even though there's only aformula for the last one. It even randomizes the damage so that some pahses won't do damage and some will. My point is that by trying these different...
  6. Swiff

    Feature Increase player damage

    Search string: " lastAttack = idleTime = marriage = blessings = balance = premiumDays = mana = manaMax = manaSpent = extraAttackSpeed = 0;" not found Using: TFS0.3.6pl1 From: svn://svn.otland.net/public/forgottenserver/tags/0.3.6pl1 Edit: It looks like this: lastAttack = idleTime = marriage =...
  7. Swiff

    Looking for 1 more tester to complete team

    bump - Still looking for 1 player. Considering to change the title to no date and time, and take that when I got the people.
  8. Swiff

    Fix/Patch Level and vocation instead of world name on character login

    I used 0.3.6pl1 and had, some minor problems. But I got it to work eventually thanks to random posts If you are getting this error: protocollogin.cpp: In member function 'virtual void ProtocolLogin::eek:nRecvFirstMessage(NetworkMessage&)': protocollogin.cpp:243: error: name lookup of 'it'...
  9. Swiff

    Monster Spell damage formula

    Hello! I've been trying from time to time to create a monster spell with more than 1 animation. Such spells I created with Minrage's spellmaker and most recently with SpellCreator by TGYoshi. My problem is the same everytime, the spell wil lnot do any damage, or it will do damage on all...
  10. Swiff

    OpenTibia SpellCreator: A graphical spell creation enviroment

    -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos,startDir) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList)...
  11. Swiff

    OpenTibia SpellCreator: A graphical spell creation enviroment

    I'm trying to make monsterspelsl but.. They don't do any damage or they do damage when they shouldn't. This is how the scripts looks: -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Brush = createCombatObject()...
  12. Swiff

    Looking for 1 more tester to complete team

    I have no idea how my thought process was when I was adding playable characters. I have however made a sorcerer now aswell;P @ higher rate at higher level - Since I'm using custom monsters it's easier to make stronger monsters without having to jump from like 10000 exp per monster to 2000000...
  13. Swiff

    Looking for 1 more tester to complete team

    Hello! I welcome you to test play my server The Wild My name is Dan, I live in Sweden. I have been working on this same OT for a couple of years, as a hobby project. I have only "launched" it once for a duration over a month. But it has been played on alot of different occasions over the...
  14. Swiff

    Backup of some old sources

    I am not allowed in that SVN described in the thread :eek:
  15. Swiff

    software version - malformed file

    @dominique120 I really don't like to upgrade the servers, the one I've been working on now have been sinec 8.1 when it was xml, from there it went to 8.4 and then 8.54 I have hundreds of scripts, and a 40 mb map. Everytime I changed distro I had to edit lines in different scripts and change...
  16. Swiff

    software version - malformed file

    Unfortunately 8.6 didn't work for me. I was debuged on a number of different spots, since I do't get any cosole errors, and only errors from the tibia client upon restart, I don't know how big of a problem it'll be to "repair" it to work for 8.6 Unfortunately I couldn't find the 0.3.6 source on...
  17. Swiff

    Backup of some old sources

    How about 0.3.6 TFS CD?
  18. Swiff

    software version - malformed file

    @ dom I don't know what you mean with rev. I'll try to find it anyways. I only found old broken links of 0.3.6pl1/cd for 8.54 so far - and I didn't find how to check the rev version.. I've only compiled once, and I'm looking at sourceforge right now, latest versions are 0.6.2 updated last march...
  19. Swiff

    software version - malformed file

    Thanks, but I don't have the source. and seems like the old links here are dead, atleast elf's ones
  20. Swiff

    software version - malformed file

    I thought I had the source, however I think it may have been on a crashed harddrive. In any case I wouldn't be able to remove it without learning if can touch or not (I'm not friends with C or the extra one). I'm still not sure what the blacklist and software version has to do with eachother, or...
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