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  1. L0FIC

    [Germany] [7.7] ZamoniaOT RL Map

    Thanks guys much appreciated! Hope you enjoy your stay. :) //L
  2. L0FIC

    [Germany] [7.7] ZamoniaOT RL Map

    Zamonia 7.7 OT Server (1st Release) Website: www.zamonia77.com Discord: Join the Discord Server Zamonia OT! (https://discord.gg/BCcCsbnhDg) Host Location: Germany (we have players from Canada and US that experience 0 lag and are happy) Welcome to Zamonia, Dear OTLanders! After two years of...
  3. L0FIC

    TFS 1.X+ [TFS 1.5] buy without having to say "buy" to an npc

    i think i got it to work but i changed so much in the modules.lua, i dont recommend it. xD but to get both cases to work, you have to modify addBuyable function but also TradeItem function so that the NPC will respond when you say "sell item".
  4. L0FIC

    TFS 1.X+ [TFS 1.5] buy without having to say "buy" to an npc

    @mano368 if you do that, then "sell" doesnt work anymore. All NPC's will trigger buy option, even if you say sell. did you solve that? @Shoorkill
  5. L0FIC

    OTCV8 auto updater doesnt detect changed files

    @Lopaskurwa @potinho @mRefaat @cryptomeepo hey guys, did you manage to get it to work? i realize im like 3 years late, but I have been trying for months and my dat and spr doesnt update and i also have the infinite loop "Updating 1 file" close/open client. Would love to talk over discord or just...
  6. L0FIC

    C++ TFS 1.5 - 8.60 Walk Delay.

    Wow removing g_scheduler line solved everything walking-wise, even map click. :O good job boys! But as you said, decay system gets cooked. Did you manage to fix this? Or any commit that have the best of two worlds for TFS 1.5? @Mateus Robeerto As usual thank you Mateus!!
  7. L0FIC

    C++ Classic Spell Casting

    As usual you are a solver, it worked mate! With much thanks :)
  8. L0FIC

    C++ Classic Spell Casting

    Did you guys manage to solve this for TFS 1.5? tried the above and it did not work. @LeOnArd0 @ForgottenNot I am only interested in the quotes case: utani gran hur "bye. Adding params="1" in spells.xml will only work for cases that has selfcast="1" for some reason, so this is not enough. exevo...
  9. L0FIC

    TFS 1.X+ [8.0 dg by nekiro] [TFS 1.5] Walking lag/delay

    cool man, will try it and report back!
  10. L0FIC

    C++ TFS 1.5 - 8.60 Walk Delay.

    Haha I agree super weird. But lowering manual walking speed in otcv8 helped together with your solution in creature.cpp! The manual walking speed was too high for pvp anyways so might as well use that client command.. Did you guys manage to solve clean "map click" walk though?? On TFS 1.5 and...
  11. L0FIC

    TFS 1.X+ Items.xml for 8.2 tibia TFS 1.5

    bump
  12. L0FIC

    C++ TFS 1.5 - 8.60 Walk Delay.

    okay guys, done some testing now. changing max_node to a higher value on server side, only made it possible to map click further, did not remove stutter. I also applied all the commits in here, but i did not notice any difference. smooth map click with otcv8 and TFS 1.5 is still a mystery for...
  13. L0FIC

    TFS 1.X+ Items.xml for 8.2 tibia TFS 1.5

    Hey guys, I just imported sprites and objects up until item id 8192 on my 7.7 tfs 1.5 server. So in other words all items for tibia 8.2, but my items.xml is just for 7.7 (ends at item id 5089 butterfly conservation kit). Request: Does anyone have a clean correct 8.2 items.xml (without custom...
  14. L0FIC

    C++ TFS 1.5 - 8.60 Walk Delay.

    Hey man, I am using OTCv8 Client only, using TFS 1.5. You mean this in creature.cpp? : double Creature::speedA = 857.36; double Creature::speedB = 261.29; double Creature::speedC = -4795.01; What do I change for - for smoother walking? Or should I change more places in the code? Thanks mate!
  15. L0FIC

    C++ TFS 1.5 - 8.60 Walk Delay.

    "g_game.enableFeature(GameSlowerManualWalking)" in otcv8 solved it for manual walking, BUT, with the cost of general movement speed. Meaning for example 1200 speed is now slower than actual 1200 speed. Or it simply feels slower, don't know which one it is. Map Click walk is still stuttering...
  16. L0FIC

    C++ TFS 1.5 - 8.60 Walk Delay.

    Thanks a lot @ralke for the efforts! I will try it tomorrow when I get back home and report back! :)
  17. L0FIC

    C++ TFS 1.5 - 8.60 Walk Delay.

    Thank you so much for the very thorough answer @Mateus Robeerto. I would switch but I have already pretty much fixed everything with nekiro's base, would be a shame for me to start over and throw a years work down the drain.. :/ I will try this commit when I get back home. Can you DM me your...
  18. L0FIC

    C++ TFS 1.5 - 8.60 Walk Delay.

    I am using otcv8 and have customized the client so far that I don't want to change/abandon it. :( Is there any way to make it smooth on otcv8 if the issue is not on server side? Reminder that the issue happens whenever you load a big world map, otherwise it's fine. Here is walking.lua on otcv8...
  19. L0FIC

    TFS 1.X+ [8.0 dg by nekiro] [TFS 1.5] Walking lag/delay

    I would say when the map is too big.. i have no issues when the map is small. I am using otcv8 client as well.
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