• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

C++ TFS 1.5 - 8.60 Walk Delay.

Mythana

New Member
Joined
Dec 9, 2021
Messages
8
Reaction score
4
Hi, I'm using TFS 1.5 8.60. I'm having a problem with walking, there's a delay every 10 steps. I've checked before, someone else had the same problem as me but nobody managed to fix it.

This thread: TFS 1.X+ - [8.0 dg by nekiro] [TFS 1.5] Walking lag/delay (https://otland.net/threads/8-0-dg-by-nekiro-tfs-1-5-walking-lag-delay.287890/)

Whenever I use a map that is over 30MB it starts doing that. I doubt it could be because of the VPS specs, I'm using a highend one. Thanks for the help in advance.
 
I use TFS 1.3 MovieBr version 8.6, which has the old decay system. The line was already removed, and the walking became smooth, while the decay still worked correctly, causing items like torches and other objects to disappear at the right time. My friend and I decided to remove the old decay system and implement the new decay system from an official TFS commit. After compiling and testing, the walking performance worsened again. I identified the issue, removed the line, and the walking performance improved. However, items no longer decay or disappear correctly, so I will have to revert everything and stick with the old decay system.

The ideal solution would be to remove the new decay system from TFS 1.5 Nekiro and implement the old decay system, which would result in smoother walking performance and ensure that items like torches and other objects disappear at the correct time after their duration <attribute key="duration"... has elapsed. 🤷‍♂️

Wow removing g_scheduler line solved everything walking-wise, even map click. :O good job boys!
But as you said, decay system gets cooked.

Did you manage to fix this? Or any commit that have the best of two worlds for TFS 1.5? @Mateus Robeerto
As usual thank you Mateus!!
 
removing g_scheduler
You just removed the line, and the walk performance improved, okay. But there's still an issue with disorientation and disappearance, for example, checking if items decay. Make sure to enchant the staff; it's a short-term fix. See if it's infinite; if it doesn’t work, you’ll need to add the line back or follow the general decay modification commit. Remove this line and other adjustments to make it work, yes

decay here.
 
Wow removing g_scheduler line solved everything walking-wise, even map click. :O good job boys!
But as you said, decay system gets cooked.

Did you manage to fix this? Or any commit that have the best of two worlds for TFS 1.5? @Mateus Robeerto
As usual thank you Mateus!!
Hey crack, what is the definitive solution? Can you explain to me step by step, I have the same error as you and I know you know the frustration and despair of not being able to solve this problem, please help me, I beg you <3
 
Hey crack, what is the definitive solution? Can you explain to me step by step, I have the same error as you and I know you know the frustration and despair of not being able to solve this problem, please help me, I beg you <3
Hey man! Depends on what engine you are using, but for TFS1.5, I managed to bypass this problem by editing the server side sources.
I do not remember exactly how I did it, but we can discuss and take a look at it on Discord when I get some time over!

I remember that I did not change for the old decay system, I just edited existing code. :)

Discord: l0fic
 
Hey man! Depends on what engine you are using, but for TFS1.5, I managed to bypass this problem by editing the server side sources.
I do not remember exactly how I did it, but we can discuss and take a look at it on Discord when I get some time over!

I remember that I did not change for the old decay system, I just edited existing code. :)

Discord: l0fic
Thanks my friend, if it is with tfs 1.5 I have already sent you a friend request. Seriously, thank you very much, you are a god.
 
Back
Top