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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Still great base to edit. For guys like me, who cannot write anything complicated from scratch - it's good thing to start.
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    For those who encounter a problem with items inside a bag inside a corpse: for i = 0, corpse:getCapacity() do local item = corpse:getItem(i) if item then local itemId = item:getId() if itemId == 1987 then --If item inside a corpse...
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    Lua Problem with getSlotPosition() function

    Hello everyone, I'm facing an issue with function getSlotPosition(). I'm using below attached script (I have edited /attr function to test this getSlotPosition) local talkaction = TalkAction("/read") function talkaction.onSay(player, words, param) if not player:getGroup():getAccess() then...
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    [Download] Tibianic DLL Sources (Client Injection)

    Send you a private message here on forum, but with no response. If someone would be that good to show me the way to achieve two things with this dll: 1. Disable FAQ/Manual buttons or make for them different action (like opening the website etc) 2. Is it possible to remove Soul from inventory...
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    Lua TFS 1.5 downgrade 772 classic rope behaviour

    Hello, Thanks for answer. I tried to use this condition inside the script, but it looks like it do not work :( (or I don't know how to use it). I combined two conditions from roping something below and have added it inside if above. It is working now, but i think it will make a lot of issues...
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    Lua TFS 1.5 downgrade 772 classic rope behaviour

    Hello, I'm trying to change the rope script in this distro to work the same as in old days. Classic script included in distro do not allow to rope monsters and also it allows to use rope when some items/player/monster/creature are on the ropeSpot. I have added two more conditions in "if...
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    C++ TFS 1.5 downgraded 772 Fleeing monsters lag

    I think this lines are from newer version of tibia (I think engine is from Tibia 10+). In old days every monster was more challenging, but Cipsoft changed it later to make game easier
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    TFS 1.X+ there is no exhaust on runes downgraded tfs by nekiro.

    It is pretty old topic, but maybe someone will struggle with similar issue. I dont know why in nekiro 1.5 772 all runes are not exahusted by default, but if you want to execute CONST_ME_POFF when exhausted with runes you can edit this lines in spells.cpp: if...
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    C++ TFS 1.5 downgraded 772 Fleeing monsters lag

    Hello ! I would like to ask how to solve fleeing monsters behaviour in TFS 1.5 Downgaded by Nekiro to 772. Here is video showing what is wrong: When player is chasing the fleeing monster and player keeps 2 sqm of the distance - the monster is running perfectly, but when player reach his...
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    C++ Push BAG delay when move

    Hi, could you please explain how you edited this function? "Thank you for the explain, i editing this fucntion and everything works!" void Player::onWalk(Direction& dir) { Creature::onWalk(dir); setNextActionTask(nullptr); setNextAction(OTSYS_TIME() + getStepDuration(dir)); }...
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    OTClient TFS 1.5 Nekiro 772 Original Client feels laggy (low FPS)

    Oh shit - it solved all my issues. Thank you very much!!!!!!!
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    OTClient TFS 1.5 Nekiro 772 Original Client feels laggy (low FPS)

    After few weeks i test it again, and now it is smooth. Idk what happened.
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    Programmer TFS 1.5 Nekiro 772 + TibianicDLL additional check between server and client

    Hello, I would like to buy a function which will work between TFS 1.5 Nekiro 772 - Tibianic DLL Client and check if player is using the official client. If not maybe kick a player or something like this. I don't want players to use other client's like otclient etc. Function can be made on...
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    [TFS 1.5] [7.4] RookieOTs

    @highsanta, could you please share a client source? a src/client/protocolgameparse.cpp for example? it would be really helpfull.
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    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    Hello, I did it in void ProtocolGame::sendContainer, but when I uncomment this: /*if (container->getID() == ITEM_BROWSEFIELD) { msg.addItem(ITEM_BAG, 1); msg.addString("Browse Field"); } else { msg.addItem(container); msg.addString(container->getName())...
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    [TFS 1.5] [7.4] RookieOTs

    Hello, I'm trying to use tooltips and rarity frames code from this data pack, but it is not working properly. The Item tooltip feature itself works perfectly - it recognize the rarity of the item and display the proper color in item name. But the problem is with rarity frames in otclient. I'm...
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    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    Hello @jakub742 You said that you tested it on Nekiro 1.5 downgrade, but few of the commits from Added tooltips for inventory items · OTCv8/forgottenserver@7f5b4fb (https://github.com/OTCv8/forgottenserver/commit/7f5b4fbc08711124dec86b0fcd7bfd78dd1165c4) inside file protocolgame.cpp are...
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    OTClient TFS 1.5 Nekiro 772 Original Client feels laggy (low FPS)

    Hello ! I'm struggling with the original client in this protocol. Original cipsoft client 772 feels really laggy. Looks like 30FPS or less. I checked all the client options (OpenGL, DirectX5/9, max FPS, limited FPS, changing resolution etc). I'm running TFS 1.5 Nekiro Downgraded 772 on Virtual...
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