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  1. beenii

    C++ The Forgotten Server 1.4.2 Upgrade to tfs 1.5

    Have you been able to take another look to fix errors?
  2. beenii

    C++ The Forgotten Server 1.4.2 Upgrade to tfs 1.5

    I will wait very carefully
  3. beenii

    C++ The Forgotten Server 1.4.2 Upgrade to tfs 1.5

    It would be greatly appreciated, I only know how to do it manually, it will take me ages to do that xD
  4. beenii

    C++ The Forgotten Server 1.4.2 Upgrade to tfs 1.5

    Thanks for the complete information, just for asking, don't you have the tfs 1.4.2 source code updated to 1.5 for sale?
  5. beenii

    C++ The Forgotten Server 1.4.2 Upgrade to tfs 1.5

    Hi, I'm wanting to use tfs 1.4.2 for a project, can someone guide me? so that it tells me which important tfs 1.5 commits I should add
  6. beenii

    [otservbr] Latest item images (15.10+) for website

    13.16 for otservbr? thanks for your contribution <3
  7. beenii

    C++ break mana, life and damage limit

    Hello, good evening, sorry for the question, could you help me modify the multiprotocol source code a bit? I am trying to create a high experience server, I was trying to create monsters with more than 19000 million life and they died when creating them, I changed the life entries from int32_t...
  8. beenii

    C++ Breaking int limits

    can't you share the changes needed to break the limits? greetings
  9. beenii

    Team Levi's free mapping assist and scripting assist for highexp ots and evo ots

    I am about to develop a high exp project from scratch, I have been looking at several options, let me know what you think and what you recommend. I compiled a base of tfs 1.4.2 with client 10.98, in the extended version of sprites 13.10. I thought it supported textAnimated so now I'm hesitant...
  10. beenii

    Evo 12.91 HIGH RATE + REBORNS (BALANCE)

    Sendme dm if need more help i working on all tfs and otbr
  11. beenii

    [ProtocolGame::onRecvFirstMessage] - RSA Decrypt Failed HELP !!

    There is an old code that allows multiprotocol, I'll send you a link https://mega.nz/file/5hUVxLwB#TRN17ify9mvcylBBcCleUbjSYeo-GFCr3ZJW7Dg9lIE
  12. beenii

    [ProtocolGame::onRecvFirstMessage] - RSA Decrypt Failed HELP !!

    The multiprotocol pr simply isn't working yet, it's still under development, I've also tried everything and nothing, I've already reported the error to dudantas.
  13. beenii

    TFS 1.5 10.98

    just the information i was looking for. From what date should I start manually compiling the tfs 1.5 updates? i download and compile: The Forgotten Server 1.4.2 Latest Compare Znote released this Jun 29, 2022
  14. beenii

    Look reset tfs 1.2

    The frags function must be created and add it there.
  15. beenii

    Look reset tfs 1.2

    On: data\events\scripts\player.lua Replace the function: function Player:onLook(thing, position, distance) with: function Player.getResets(self) local resets = self:getStorageValue(378378) local max_resets = math.max(resets, 0) return max_resets end function Player:onLook(thing...
  16. beenii

    Compiling Problem to compile last "forgottenserver master" Windows, some errors that do not let compile and many warnings

    It worked and it compiles the source code, but now the question, all those warnings and informative messages, won't they affect a production server? Can these warnings be easily debugged? I see that they all go almost in the onWalk function
  17. beenii

    Compiling Problem to compile last "forgottenserver master" Windows, some errors that do not let compile and many warnings

    As mentioned in the title I receive many warnings and some errors that do not allow to compile in Windows I followed the instructions to the letter, and used git checkout 2022.01.01 informative error notes, my question is this normal? warning notes, is this also normal? According to me...
  18. beenii

    Lua simple question for setAttackSpeed (1000) and about last tfs 1.5

    I don't know if anyone remembers, before there was a function called something similar to doPlayerAttackSpeed(100) for previous versions of tfs 0.4 or old Otx, does anyone know what exactly that function was called? I can't find it anywhere xD in version 10.98, is the textAnimated still...
  19. beenii

    Disable Battleye Error 12.20

    any know for: 3.11.12985 ?
  20. beenii

    Change damage numbers to text (example 10000 to 10k) [TFS 1.4]

    Thank you I'll check it to see if I can do it If I'm correct 10.98 preserves animated text, and can I use strings there for damage?
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