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  1. Evan

    Lua Last hit tfs 1.1

    Eh, still has some flaws. Wouldn't work if you just used spells to kill and not target anybody.
  2. Evan

    Lua Last hit tfs 1.1

    Then he'd have to register every creature for this "lasthit" thing to work. There is no clean way of doing this without source editing. Look at this line (Creature: onKilledCreature()), the 'bool' is for lastHit. It's currently unnamed and has no use for general creature kills. If you want to...
  3. Evan

    RIP to the oldest Open tibia server EVER.

    Funny story though, Josh Synon actually lived about 10 minutes from my house and was friends with a bunch of my friends. I didn't know about this until my friends (who introduced me to Tibia) started playing the server a few months after it opened. Very weird moment, that server was so much fun...
  4. Evan

    RIP to the oldest Open tibia server EVER.

    Fallenheros is not the oldest server ever, its only significance in age is the fact they're the longest running server according to OTServlist. I may have played it back then, but it didn't appeal to me. I spent my time playing Utopia, OTChaos, and JSynon around 2006. Props to them for keeping...
  5. Evan

    NPC The Gambling Man, the interactive dicer

    I can update this someday for the following reasons: First post is a mess, need to wrap with code tags now. This is almost 2 years old, TFS 1.X has changed SO MUCH over the years, I can literally slice the code in half now. People have requested to have it very similar to the popular dice bot...
  6. Evan

    Is this area any good? 8.6

    Auto-border or not, the only true skill you need to have is creativity.
  7. Evan

    Feature Party Invitation

    https://github.com/otland/forgottenserver/wiki/Metatable:Party
  8. Evan

    TFS 1.x Ingame Account Manager [Searching Testers] UPDATED

    Okay this is good, what about checking to see if an account/player already exists? Still need to do database queries there.
  9. Evan

    TFS 1.x Ingame Account Manager [Searching Testers] UPDATED

    Haha, it's still on my computer somewhere, I never really got around finishing it (can't remember what made me stop, hence the thread closure). There's still a bug when it comes to allowing clones, but it shouldn't prevent the manager from working successfully. I ain't working on it much...
  10. Evan

    TFS 1.x Ingame Account Manager [Searching Testers] UPDATED

    Keep up the good work! I did something similar, but with modal windows. Here's the thread: https://otland.net/threads/opinions-in-game-account-manager.225537/ Make sure you add some security. There are still ways to crash servers, especially in 0.3/0.4 8.6 when it comes to in-game account...
  11. Evan

    Solved How to create item on dead Body?

    Depends on which revision of 1.1 you have; the actionid, itemid, uid fields weren't added to Item userdatas until midway 1.1. So you'll have to use item:getActionId() (others can be found here)
  12. Evan

    Solved How to create item on dead Body?

    Use Player: onMoveItem() and check for the item's actionId, if it's a match, return false (this will prevent the item from moving). function Player:onMoveItem(item, count, fromPosition, toPosition) if item.actionid == something then return false end return true end
  13. Evan

    Stop using tfs 0.x

    You may be right on "more difficult", but you are still 100% wrong on "not offering anything for custom servers". I am coming to a better understanding that you're actually looking for provided resources or ease of access to certain features, rather than using raw implementation. What I mean...
  14. Evan

    Stop using tfs 0.x

    No no no no, this topic is about development; not playability. I could make a server completely unrelated to any TFS and there still wouldn't be a difference. Ah, now you're back to the development. I'm still appalled by your stance on "1.X offers nothing for custom servers", I've been making...
  15. Evan

    Stop using tfs 0.x

    Ha, sure; can't speak for everyone. I've edited the post.
  16. Evan

    Stop using tfs 0.x

    This is probably the most absurd thing I've heard from you. I've argued this with Xagul plenty of times. 1.X, source edit or not, offers pretty much everything that 0.Noob offers, plus more, and it is STILL continuously being updated. Custom attributes is the biggest criticism of 1.X; well, not...
  17. Evan

    Network Messages: Tutorial

    I can definitely do a tutorial on Network Messages, they're a lot of fun. Timetable-wise, hopefully sometime between later today and this weekend. I've been quite busy lately.
  18. Evan

    tfs question

    Where did you get the sources for TFS 1.0 10.53?
  19. Evan

    tfs question

    Yes, you have to change that, but you might need to change several other things depending on the client. I don't know what exactly has changed in versions after 10.41, so I can't really tell you much other than checking to see what changes have been made in your sources. A good start would...
  20. Evan

    tfs question

    It's gonna require source edit to update from 10.41 to 10.53. Check and see the difference in your source compared to 1.1 source, some changes should be noticeable. This isn't something you can do with a click of a button.
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