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  1. Evan

    please explain me how to

    Custom client with modified spr and dat files, as well as otb. By the way, why not just go 10.00+ and not use 8.6, would be so much easier.
  2. Evan

    Lua How to edit storagevalue teleport to a simple teleport without value? =)

    Just remove the scripts from the teleports and just add destination positions to the teleports through RME.
  3. Evan

    Lua onDeath - How to set action id in corpse

    Why did you change it from Container to Item?
  4. Evan

    Lua onDeath - How to set action id in corpse

    Yeah, forgot those items didn't get changed to userdata... function onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) local targetMonster = creature:getMonster() if not targetMonster or targetMonster:getMaster() then return true end...
  5. Evan

    Lua onDeath - How to set action id in corpse

    Use the corpse item userdata provided. function onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) local targetMonster = creature:getMonster() if not targetMonster or targetMonster:getMaster() then return true end if corpse then...
  6. Evan

    Solved Whats wrong in this short script? 20% more exp if vip

    Inside the events folder, there is a player event called onGainExperience(). Use that. Something like this: (feel free to change however) function Player:onGainExperience(source, exp, rawExp) if self and self:isVip() then return exp + (exp * 0.20) end return exp end Make...
  7. Evan

    Solved Whats wrong in this short script? 20% more exp if vip

    What TFS are you using?
  8. Evan

    Solved How to change mana shield spell?

    See my post on it: http://otland.net/threads/tfs-1-0-critical-hit-permanent.212908/#post-2139419
  9. Evan

    CTF Event for TFS 1.x?

    Monster AI can be improved through Lua. A lot of people don't really know it, but monsters have script event handlers. Also, I don't see much enhancement issues posted on the GitHub regarding the core monster AI. If you put them up there, it allows people to look at it and possibly make a...
  10. Evan

    A Big Fuck You Otland and its nitwit community of leechers

    Holy crap, I was right?
  11. Evan

    Lua Is there a "getCreatureLookPosition(cid)" alternative for TFS 1.0

    Oh okay, if so, then @Acedayz is correct.
  12. Evan

    A Big Fuck You Otland and its nitwit community of leechers

    Looks like a flaming hot cheeto
  13. Evan

    Lua Is there a "getCreatureLookPosition(cid)" alternative for TFS 1.0

    Can you explain what getCreatureLookPosition(cid) does exactly?
  14. Evan

    ObjectBuilder [10.32]

    Read his post: http://otland.net/threads/remeres-map-editor.213158/page-2#post-2199104 You need to download the Visual C++ Redistributable Packages.
  15. Evan

    MYSQL ERROR: Table z_ots_comunication doesn't exist

    http://otland.net/threads/sqlite-error-no-such-table-z_ots_comunication.211503/#post-2027550 Please use a proper title next time, it is a rule to have descriptive titles, consider this a warning.
  16. Evan

    [10.77][TFS 1.2] ORTS, a real map project

    In addition to @forgee's post, you can use nightlies (already built servers by the commit, top one will always be latest).
  17. Evan

    Rune with crosshair

    If you are using TFS 1.1, you can easily use the isHotkey boolean provided through onUse(), then modify the script to do whatever depending on the boolean.
  18. Evan

    Real time mapping?

    What do you mean by having to put out all the NPCs?
  19. Evan

    Complaint Should not be able to post without selecting TFS Version!

    An even better idea is to stop using 0.3 and 0.4!
  20. Evan

    ModalWindows' Design

    I put all my stuff in separate files, unless they're related. For example, if I have something that has multiple different windows, they'll be in one file, using the same onModalWindow() event. But if I have another thing that uses modal windows and it's not related to the others, it'll be in a...
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