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  1. Crevasse

    Zenith - A new type of Oldschool

    A huge thank you to everyone who helped make the Zenith beta a success this past year. The beta has ended which means it's time for the official launch of the server! Check out the official announcement here: [USA][7.72] Zenith | Launches July 16th 2022 @ 11:00 AM EST...
  2. Crevasse

    [USA][7.72] Zenith | Launches July 16th 2022 @ 11:00 AM EST

    I am excited to announce the official launch of Zenith! The launch date will be Saturday, July 16 2022 at 11:00 AM Eastern (USA); exactly 7 days from now. Registration is open, so come visit our website at Latest News - Zenith (http://zenithopentibia.ddns.net/), make an account, create a...
  3. Crevasse

    Lua House info, data to string [TFS1.2]

    Just query the database (assuming you use MyAAC): function onSay(player, words, param) if player:getHouse() == nil then player:sendCancelMessage("You do not currently own a house.") return false end local playerId = player:getGuid() --get the player database ID...
  4. Crevasse

    Compiling [1.2] Soul Regen

    In lib/core/player.lua, the first function for eating food: local foodCondition = Condition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT) --add another local condition for soul soulCondition:setTicks(8 * 60 * 1000) --set your...
  5. Crevasse

    TFS 1.X+ Last Man Standing Event

    Several things are wrong, the comparison you're doing is trying to compare memory to a number. First, I see for some reason the checkArena function is missing from yours. I'm guessing you removed it trying to change the event. Add this back in: function zombieArena:checkArena() local center...
  6. Crevasse

    Zenith - A new type of Oldschool

    I can't say I have. I mean this as a serious question, but what would the alternative be? Only obtaining equipment from quests?
  7. Crevasse

    C++ Monsters killed by other monsters don't drop loot

    The guys who "downgraded" this distribution missed so much stuff. They failed to remove the entire corpse ownership system. An easy fix: In monsters.cpp, find the call to create loot (line ~49): void MonsterType::createLoot(Container* corpse) Then, within that function, find the third "if"...
  8. Crevasse

    C++ [TFS 1.4] Magic Field Spam

    There isn't necessarily a "problem" with the sources, TFS 1.4 uses an additional value for field damage (items.cpp, line 1201): int32_t initDamage = -1; Because of this, the attribute keys for magic fields are incorrect in the items.xml. If you look at a standard fire field that a monster would...
  9. Crevasse

    TFS 1.2 Problem with fields, fields is not "under" level doors.

    This isn't the exact fix the OP was looking for, but you can always do what I did and add the following lines of code to your closingdoor.lua after item:transform(item.itemid - 1) and before the final "return true": local field = tile and tile:getItemByType(ITEM_TYPE_MAGICFIELD) if field...
  10. Crevasse

    Zenith - A new type of Oldschool

    Sure, I wouldn't stop someone from using it. I've tested OTClient myself and it works just fine :)
  11. Crevasse

    Zenith - A new type of Oldschool

    Protocol is 7.7. For the beta which is currently live (and you're welcome to join), people are using the vanilla Tibia client with the IP permanently changed (so no IP changer is needed). Have nothing against moving to some version of OTClient in the future, but haven't gotten that far yet!
  12. Crevasse

    Zenith - A new type of Oldschool

    Hence why I said “it is easier to BALANCE items than a base vocation.” So…I don’t intend to have any one option be weaker than the rest.
  13. Crevasse

    Zenith - A new type of Oldschool

    Those are infernal bolts, which I did all of the re-spriting for. I did the design for not only bolts as an item in your hand but the missile/projectile graphic when you shoot them. Cip did add infernal bolts, but when they added them to the game in 7.9 they had the newer, slimmed down sprite...
  14. Crevasse

    Zenith - A new type of Oldschool

    Still some room in the beta that starts Sunday! :)
  15. Crevasse

    Zenith - A new type of Oldschool

    It’s not nostalrius, just TFS1.2
  16. Crevasse

    Zenith - A new type of Oldschool

    It's a couple posts up, #38
  17. Crevasse

    Zenith - A new type of Oldschool

    I wish I had some of your coding skills! I've got no shortage of creative, artsy ideas for maps but I work as a sysadmin so while I'm familiar with the basics, I often struggle to get my code right. The beta starts this Sunday (join the discord for real-time updates!) and after that runs for a...
  18. Crevasse

    Zenith - A new type of Oldschool

    Great question! Items with time limits/charges such as rings and stone skin amulets have been modified to fit this style of play. Some have had the time limits removed, others have been reworked completely. 1627501686 Join us on discord! Join the Zenith OT Discord Server...
  19. Crevasse

    Zenith - A new type of Oldschool

    Already done :)
  20. Crevasse

    Zenith - A new type of Oldschool

    20 slots filled so far, still plenty of time to participate in the beta!
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