Crevasse
惡名昭彰
This is exactly what we've doneMaking mixing different class items inefficient is a good direction, but the player shouldn't feel punished for choosing to play a mage. A better alternative is scaling from the stats (eg. knight spells scaling from skills/hp, knight spells being short range and costing %max mana, mage spells having huge base mana cost, ranged characters scaling with dist and dist items giving glass cannon stats, etc)

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