• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. Crevasse

    Zenith - A new type of Oldschool

    ~Another series of teaser photos showcasing the game~
  2. Crevasse

    Zenith - A new type of Oldschool

    Thank you for saying something, that was actually an error on my part! I've had a draft of this post saved for a long time and the rates actually changed during our alpha test...at some point during development it was 40 but we determined that was too high. I've corrected the original post so it...
  3. Crevasse

    Zenith - A new type of Oldschool

    This is exactly what we've done :) the example I gave with Knight Armor was grossly oversimplified to get the point across. Also why I keep saying...you really can't cover it all here in forum comments haha
  4. Crevasse

    Zenith - A new type of Oldschool

    Exactly. That's the beauty of it. And believe me when I say there was a ton of broken, OP stuff when I first tried this system out lol. It has taken many stages of testing and revision to get it to the point where we felt it was starting to approach some level of balanced. This too. Remember as...
  5. Crevasse

    Zenith - A new type of Oldschool

    Well shoot I'll have to look into that! Thanks!
  6. Crevasse

    Zenith - A new type of Oldschool

    Great questions so far: We plan on advertising via the typical channels: OTLand and other forums, OTServlist, and word of mouth. Unfortunately OTs aren't something you can run Facebook ads for, but based on the reactions from our alpha test team we're hopeful the good news will spread and...
  7. Crevasse

    Zenith - A new type of Oldschool

    ~A few more screenshots from the Alpha Testing phase, had to break up for the 5 attachment limit~
  8. Crevasse

    Zenith - A new type of Oldschool

    ~FAQ CONTD, 25,000 char limit~ Q: Other servers have creature tasks/bounties, reforging systems, dual wielding, skill trees, mining & crafting, and other bonus features. I don’t see anything about that here. A: That’s because we don’t have them, and there are currently no plans to implement...
  9. Crevasse

    Zenith - A new type of Oldschool

    I’m happy to announce plans to release a new server as a way of giving back to the community and creating a platform that appeals to Oldschool players. About Me (and my team) I started playing RL Tibia in early 2005. I played seriously until 2013 when I finally retired due to a lack of...
  10. Crevasse

    AAC Menu doesn't display all subcategories

    Thanks for the replies slaw and Loney. I ended up just nuking my entire /html/ directory and starting from scratch, I'm just going to use tibiacom for now. I've got a decent amount of experience with basic web development but not enough that I can just instantly understand what's going on, takes...
  11. Crevasse

    AAC Menu doesn't display all subcategories

    I deleted kathrine and tiabicom and left only tibiarl, now nothing shows up when trying to edit menus from the admin console: But the website still loads with the tibiarl template so it's there somehow but something is screwed up... Do you mean tibiarl? I already changed that when I first set...
  12. Crevasse

    AAC Menu doesn't display all subcategories

    Yes, I made sure to select "tibiacom" and not "kathrine" when I clicked "menus" in the admin template. EDIT shouldn't I be seeing "tibiarl" instead of "tibiacom"? Those are 2 separate templates if I am not mistaken. In my /templates/ folder I see these 3: But in my admin panel I can only...
  13. Crevasse

    AAC Menu doesn't display all subcategories

    Hello, Hoping this is something stupid that I'm just overlooking, I just setup My AAC on Linux and installed the "tibiarl" template the proper way (using the installer, not copy + paste). The setup went smoothly and I can create characters, access the site externally, etc. but for some reason...
  14. Crevasse

    TFS 1.X+ Walkable ocean tiles crash client

    I can almost guarantee you the problem here is in swimming.lua: local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} function onStepIn(creature, item, position, fromPosition) if not creature:isPlayer() then return...
  15. Crevasse

    GDB Dump

    Because I can't create my own from scratch? Because it's available? Because I can do what I want? I know there's better ones out there but I started working on this when I was noob, gradually learning as I went. I'm still noob, but I've done lots of source edits and it has come along way from...
  16. Crevasse

    GDB Dump

    Well I don't know if "I'm" doing that, I didn't create the distro lol. But either way, I'm grateful it was identified and I'm compiling now.
  17. Crevasse

    GDB Dump

    Wow that simple eh? So because the monster waves something that is not a tile, it crashes? Or rather it didn't know what to do if there wasn't a tile at all? Either way, I'll recompile and test after work. Thanks!
  18. Crevasse

    GDB Dump

    Thanks for the replies. @roriscrave Nothing is at Pos1: 62611, 32767, 0, my map is only 1256x1817 tiles, so I don't know how to interpret that part. I also saw that crazy range and knew something was wrong. The monster in that spot is just a regular Hydra. No crazy custom monster or anything...
  19. Crevasse

    GDB Dump

    @Gesior.pl Here is the bt full from the binary compiled with debug info. Thread 2 "tfs_debug_build" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff493b700 (LWP 16324)] 0x00005555559192b8 in Tile::hasProperty (this=0x0, prop=CONST_PROP_BLOCKPROJECTILE) at...
  20. Crevasse

    GDB Dump

    Hey Gesior, (edited) A debug version has been compiled, I will wait for it to crash again and post here. I have made source edits, but nothing that, to my knowledge, would remove a tile from RAM. Map loading system/map system in general is untouched, it's whatever comes stock in OTX3.
Back
Top