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  1. Crevasse

    C++ Healing Mana/Health appear very separate

    I'm no expert, but I'm pretty sure that's a client-side issue. Idk what client you're using, but judging by the sprites it's higher than 8.0, which is when what you are looking for changed, specifically this part: Correct me if I'm wrong, but from my knowledge this can only be done in later...
  2. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    Thanks @Xeraphus I will try it. EDIT seems to work perfectly, thanks a million.
  3. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    I need to reopen this, as there is a new issue i encountered. All characters on my account are fine, but when I use a different account the character instantly dies when it logs in. I guess I don't enough about storages to see what the problem is I thought it was working for all players
  4. Crevasse

    10+ player in screen = spells exhaust

    Read the rules before you post man please we can't help you if we don't know what version/distribution you are using. Thank you.
  5. Crevasse

    C++ Enable Monster Friendly Fire [OTX3]

    Thank you for your reply. I will check it now. Edit: that was it. Thank you. Removing the following lines solved the issue: } else if (attacker->getMonster()) { const Creature* targetMaster = target->getMaster(); if (!targetMaster ||...
  6. Crevasse

    C++ Enable Monster Friendly Fire [OTX3]

    I'm working with OTX3, 7.72 distribution. Normally in version 7.72 monster's spells should hurt each other. However, this distribution is a downgrade and that aspect was not changed. I checked "bool Game::combatChangeHealth" in game.cpp and it seems that nothing is blocking creature vs...
  7. Crevasse

    Solved Monster Attack Minimum Interval (Source Editing) [OTX3]

    Solved. int32_t EVENT_CREATURECOUNT needed to be changed as well (from 10 to 1). Recompiled and tested.
  8. Crevasse

    Solved Xampp problem with port 80 being used

    This. I have had WAY less problems with Uniserver.
  9. Crevasse

    Solved Monster Attack Minimum Interval (Source Editing) [OTX3]

    Bump and update, it is not that line of code. Changed it and recompiled, no effect. Still not sure where to change this.
  10. Crevasse

    help with this script please!

    Please read the rules for the support board before you post so we know how to help you. Rules for the Support board
  11. Crevasse

    Complete 8.0 map etc, but missing the exe file.

    Message me.
  12. Crevasse

    Complete 8.0 map etc, but missing the exe file.

    You need to recompile the sources to make a new .exe file.
  13. Crevasse

    Complete 8.0 map etc, but missing the exe file.

    Do you still have the source files? Because you definitely can not run any random .exe file.
  14. Crevasse

    Solved Monster Attack Minimum Interval (Source Editing) [OTX3]

    I'm looking for the file in the sources where the minimum monster attack interval is determined. In newer versions of Tibia, there is a forced cooldown on all of their (monster) spells. In older versions of Tibia, there was no minimum cooldown between spells. A Minotaur Mage could stand there...
  15. Crevasse

    Solved Corpse Ownership [OTX3] (Compiling)

    Solved by blocking out the following line of code in actions.cpp /* uint32_t corpseOwner = container->getCorpseOwner(); if (container->isRewardCorpse()) { //only players who participated in the fight can open the corpse if...
  16. Crevasse

    Solved Corpse Ownership [OTX3] (Compiling)

    Yes I reported it. I have been instructed how to fix it but my visual studio is not working so I can not test it yet.
  17. Crevasse

    Solved Corpse Ownership [OTX3] (Compiling)

    Been 24, giving this a bump, still can't solve it.
  18. Crevasse

    Solved Corpse Ownership [OTX3] (Compiling)

    I've discovered an issue in this distro I'm using (OTX Server 3 - Based on TFS 1.2 (7.6/7.72 - 8.6 - 8.70/71 - 10.96)) with corpse ownership and I can't seem to solve it. First of all, I don't want to have "corpse ownership" be in the game at all (I'm working with version 7.72). But the problem...
  19. Crevasse

    Solved Lifesteal Melee Weapon [TFS 1.2]

    I'm getting the same issues as OP, healing is inconsistent even though I set chance to 100% or remove the chance function altogether.
  20. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    Sorry man I had a hard time explaining the problem the way I worded it made it kind of confusing. But question though, if I just addHealth to maximum like in the way you just posted, won't that mean that anytime someone relogs they will just get max HP?
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