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  1. Glecko

    [Germany][Custom] Ruthless Chaos Season 4

    For any special reason? Tibia 10.xx is pretty fine as it is for now :P Indeed it does! We are happy for all the excitement! We'll make sure not to let you guys down :D
  2. Glecko

    [Germany][Custom] Ruthless Chaos Season 4

    Bonus Exp Event For a week, all players below up to level 100 will obtain an additional 50% experience from creatures. Moreover, all players will advance skills and magic level at a 50% increased rate! Register now to benefit from this event! What is Ruthless Chaos? Ruthless Chaos is a...
  3. Glecko

    [Open Beta] Ruthless Chaos - Custom RPG

    Yes, they should be fixed, since we are using a much newer client version. =)
  4. Glecko

    [Open Beta] Ruthless Chaos - Custom RPG

    It's an open beta! Just go to our website (www.ruthlesschaos.com), and make an account :)
  5. Glecko

    [Open Beta] Ruthless Chaos - Custom RPG

    Thanks a lot for the encouragment! :)
  6. Glecko

    [Open Beta] Ruthless Chaos - Custom RPG

    Start of the open beta: Saturday 11th of February at 16:00h CET For those of you not familiar with Ruthless Chaos, it is a low-rate RPG server. Its third season ended a couple of months ago, and we are about to release the 4th season of it. If you wish to learn more about Ruthless Chaos, check...
  7. Glecko

    Lua [TFS 1.x] Registering creatureevents to monsters in XML

    Oh I just discovered what the problem was! While in TFS 0.4 it was possible to do this: <script> <event name="event 1"/> </script> <script> <event name="event 2"/> </script> In TFS 1.x this is no longer possible, only the first "script" child is read for creature events (which makes a lot of...
  8. Glecko

    Lua [TFS 1.x] Registering creatureevents to monsters in XML

    Hello again :) I am currently experimenting with TFS 1.1, and I noticed that it is no longer possible to do this in the monsters XML files: <script> <event name="creature event 1"/> <event name="creature event 2"/> </script> I noticed that it is possible to register a script in the first line...
  9. Glecko

    Lua Getting the primaryType from onManaChange

    That's actually pretty awesome! The only problem I see with this, as far as I can tell, it converts all damage done to a player while using mana shield to manadrain right? So using mana shield while wearing bronze amulet and depth ocrea would grant the player a damage reduction of 32% against...
  10. Glecko

    Lua Getting the primaryType from onManaChange

    Well, my idea was not to do any source edits since I was switching to 1.1 exactly for stability. I guess I'll have to work my way around with this. :P Thanks anyway! :)
  11. Glecko

    Lua Getting the primaryType from onManaChange

    So I'm trying to migrate a onStatsChange creaturescript that I was using in TFS 0.4 to TFS 1.1. Basically what the script did was that, under some circumstances, a player get increased damage (let's say, 20% increased damage from all sources). In TFS 0.4 I did that registering an onStatsEvent...
  12. Glecko

    [Germany][Custom] Ruthless Chaos Season 3 - the return of RPG

    Hello everybody We'd like to share with you the current projects going on in Ruthless Chaos and what to expect in the near future :) Major client update We've been stuck with this client version for a long time and it's time for a big client update. This update will include new tibia...
  13. Glecko

    [Germany][Custom] Ruthless Chaos Season 3 - the return of RPG

    We're working on that! But it's a long task, since it requires us to re-structure our whole game client :P
  14. Glecko

    [Germany][Custom] Ruthless Chaos Season 3 - the return of RPG

    How are you liking the update so far? :)
  15. Glecko

    [Germany][Custom] Ruthless Chaos Season 3 - the return of RPG

    We know it's been a long time since we last released a patch or update, but we hope that this update was worth waiting for! We hope you like the new task system of the Sarlin Society, and the lovely new beginning newcomers will be starting on from now on. New tasks have been added to all the...
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