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  1. darkshin

    Spriting Request. Does this function exist somewhere?

    ObjectBuilder has a tool called Slicer, it does exactly what you want, but you have to import the files before "exporting" and saving it as the format u want.
  2. darkshin

    Strange Error "unable to create item with invalid id"

    Hello Guys! Today I was creating some new items in my items.otb at server side using usual client ids for the new items, I just wanted to add a new function to these new items. Everything was working fine until the item smoke(ground border, works like a carpet) which is the only thing different...
  3. darkshin

    Programmer Source Editor [C++ PROGRAMMER PUT REWARD SYSTEM TFS 1.2] I PAY

    I can do that for you, are your sources edited or as it is the originals?
  4. darkshin

    Pvp no/off

    I don't feel forced to write anything and I'm also not forcing him to pay me, he showed interest in giving some payment in the first hand. If you see I wrote "If you are interested PM me". Also I didn't see any rules that forbid someone from paying a requested sort of service in this board...
  5. darkshin

    Pvp no/off

    So do it for him for free Codex, if you have time to track my threads and make an usefulness commentary as this one, you have time to do this system for him. I am charging for a service if no one else is up for doing it for free (which do not involve a single script in lua, but source edits...
  6. darkshin

    Pvp no/off

    If I understood correctly and you want to change a player from PVP(allowed to fight) to NO-PVP (Not allowed to fight) right? But that's a server condition, not player's. Anyway, I could do that for you but not for free. PM me if you are interested.
  7. darkshin

    TFS 0.3.6 Weapon Quality System

    Hey Sam, I can do that for you. PM so we can talk about it
  8. darkshin

    Compiling Visual Basic 2015 (TFS 1.2)

    Oh Hey Codex, Thank for the reply. I was in visual studio, my bad. but I've fixed it, the solution was looking for the pugixml paste inside the TFS SDK paste. So I just added it in there and voilá. Thanks for the attention :) Its fixed.
  9. darkshin

    Compiling Visual Basic 2015 (TFS 1.2)

    Hey Guys, I am getting plenty of linkings errors while trying to compile the newest TFS sources with Visual Basic 2015. I've updated all libraries, im using SDK 3.1 and Boost 1_60 and also the lastest pugixml 1.7 (Static Libs Compiled by me with VB 2015). This is how they are linked in the...
  10. darkshin

    Solved [TFS 1.2], [TFS 0.4], [OTHire] Monster cast beam and wave through wall (Critical bug)

    Probably a good look through the sources could fix it. Doesn't seems hard.
  11. darkshin

    Please to Fix this script

    You should ask it in Support. Not here.
  12. darkshin

    Player can walk through summons TFS 1.2

    I can do it for you. PM me if you are interested.
  13. darkshin

    ThingType::getRealSize() not working as intended?

    Hello Guys! I am trying to use the function getRealSize() from thingtype.cpp that should return the crop size of a outfit, but its returning me the value Zero. I am doing something wrong within the codes or is it just not working as intended? // ThingTypePtr sprite =...
  14. darkshin

    Programmer Bounty added to grant Object Builder 10.76 Support.

    Mackan usally your bug happens when you have a dat/spr with transparency and load it without enabling transparency. It does not load any sprites, do your load all but the ones you have added? Btw, are those u added transparent? Btw replace works just fine for me
  15. darkshin

    Programmer Bounty added to grant Object Builder 10.76 Support.

    At the git hub it says to 10.77 https://github.com/ottools/ItemEditor If you have the Item editor that does, could you link where I can get it, please? :D It may help other ppl too
  16. darkshin

    Programmer Bounty added to grant Object Builder 10.76 Support.

    There is any items.otb edtior that handles 10.90?
  17. darkshin

    Programmer Bounty added to grant Object Builder 10.76 Support.

    Ye Ive added it to the game_things at modules. Its working now. But hey, last thing. Will be needed an items.otb update when I add more sprites to the Tibia.dat?
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