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  1. bury

    Solved Pirate Addons NPC Bulma bugged. Reason?

    Thought about this but some other items with " 's " worked like Elane's crossbow... Right, used it with escape, well, used your fix script and didn't work. It keeps being wierd. It doenst say ron sabre etc in the small picture, it says "you see a sabre" I think thats the problem. For example...
  2. bury

    Solved Poi fast door dissapearing/exploding bug. What could happen?

    Apparenly fixed, let me go in and worked properly. If there is any change I'll alert you. ATM Solved. Solution: Best answer.
  3. bury

    Solved Less players in pedestal than in whoisonline

    Hello. I dont know why there are less players in the pedestal than in whoisonline. The correct number that shows the 100% of the players is in whoisonline (I counted the players), and I dont know why, in the pedestal it shows always like 7 people less. script inside layout.php: <div...
  4. bury

    Solved Pirate Addons NPC Bulma bugged. Reason?

    yea, defaulti.lua: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  5. bury

    Solved Pirate Addons NPC Bulma bugged. Reason?

    I use tfs 0.4 Bulma NPC: <?xml version="1.0" encoding="UTF-8"?> <npc name="Bulma" script="data/npc/scripts/defaulti.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="139" head="113" body="57" legs="95" feet="113" addons="3"/> <voices> <voice...
  6. bury

    Solved Poi fast door dissapearing/exploding bug. What could happen?

    I know thanks, just asked if it was another way to give an item a uid ingame. I really dont know it. This night I'll now if the fix of Eduardo works then.
  7. bury

    Solved Poi fast door dissapearing/exploding bug. What could happen?

    Anyway all people would get out, thats the problem. There are like wars etc.
  8. bury

    Solved Poi fast door dissapearing/exploding bug. What could happen?

    Is there any way so I can create ingame the door (this I know that I can) and give it the uid?? Or i've to restart the server? I'll make global save/restart but at night so I cant try until then. I edited the tittle so I show my tfs version. I think the problem is in the way of Eduardo. I...
  9. bury

    Solved Poi fast door dissapearing/exploding bug. What could happen?

    I'm using TFS 0.4 Once you get to the room of the thrones in the pits of inferno quests and absorv one trhone, you can automatically go to that room with the teleport located in the first building +1, Venore south-west. This is my script: function onUse(cid, item, fromPosition, itemEx...
  10. bury

    [France] Oraclum 8.6 | Edited RL map | opening 05/09/2017 18.00 |

    Thanks you, I only have a politic in my server: You can buy all the shop by: Leveling, doing quest or playing events.
  11. bury

    [France] Oraclum 8.6 | Edited RL map | opening 05/09/2017 18.00 |

    ~*Ip*~: oraclum.net ~*Port*~: 7171 ~*Client*~: Tibia 8.60 ~*Uptime*~: 24/7 ~*Hosted in*~: France, on a dedicated server with 100 mbits Internet connection, i7 6700k and 18 GB RAM* ~*Website*~: Latestnews - Oraclum ~*Exp rate*~: Stages ~*Map*~: Edited RL + 4 new cities ~*Runes*~: Normal charges...
  12. bury

    Get house with itemid depending on owner

    Thanks you! I've left the manual system to give castles. I want to upgrade it but idk how. The system that uses everybody is useless in my server because I've 3 kind of castles and they are in the same city (castleland) ^^
  13. bury

    The no-log out zone/sqm doesn't work

    It's for a event I have, I dont want ppl to log there although they log in in temple. Do you know in what part of the binaries can I change that? ty mate EDIT, I think it was an error in my creaturescripts so think I solved it!!
  14. bury

    The no-log out zone/sqm doesn't work

    It makes sense because it's used to avoid spam or trap things like quests or events. I tried bot, logging out (ctrl+L) and exiting the client, and both (first instant, and second in 15 min because of the idlekicktime) make the player log out. I would like to keep as always, when you try to log...
  15. bury

    The no-log out zone/sqm doesn't work

    Hello, just realized testing my ot. If I put the character without pz in a no-log out sqm, it logs out and when I log in, he appears in his city temple. What's wrong?
  16. bury

    x-logged players on otservlist = no, on server = yes. Need Fix!

    I dont know, just realized. For example in my last man standing event, in the before join room, obiously all is pz and non-log out zone. If I log out, character logs out and if I log in I appear in temple lol
  17. bury

    x-logged players on otservlist = no, on server = yes. Need Fix!

    mm I think the first time is for a week or something, at least before but yes, they considere you're spoofing and ban you. Although Yuggi says if you pay you won't get banned xD btw @WibbenZ , It's related to this. Do you know why in my server you can log out in a 'non-logout' sqm? Is like that...
  18. bury

    Get house with itemid depending on owner

    This script is an action? Will it work?
  19. bury

    x-logged players on otservlist = no, on server = yes. Need Fix!

    Mmmm what is the issue if I change the idlekicktime to 60 min? I mean what is wrong in the sources then? I use tfs 0.4 btw I changed it back atm
  20. bury

    x-logged players on otservlist = no, on server = yes. Need Fix!

    What you mean? Ive paid countdown and dont have more money... but I want to follow the rules :S I've installed and compiled this How to NOT count x-logged players? but I just see the active players. Maybe I shouldn't edit the idlekicktime? But I want the chars stay logged in for more than 15...
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