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  1. P

    New item strange behavior and can't use

    if has a strange behaviour when u walk over, and it was 'doors' ids.. seems like it have some MoveEvent in these ids somewhere.. and, if u cant use them, looks like theres no 'onUse' function for them or the function is returning false
  2. P

    NPC Multiple Shop NPC

    i was about to create an NPC to trade items based on player's storage. Now 50% of the work is done ^^ thanks for all ur contribution!
  3. P

    HOW CAN ADD EXTENSION

    1- open vBot\cavebot.lua and insert the script from this link: https://trainorcreations.com/coding/otclient/75 it gonna look like this: 2- restart ur bot, it gonna create a new folder: cavebot\extensions create a new lua file inside this new folder and paste your script.. it gonna look like...
  4. P

    Otc Cavebot

    all supplies must be visible (opened containers)
  5. P

    Otc Cavebot

    the position you are in the game lol
  6. P

    Otc Cavebot

    wrong supply check position
  7. P

    Otc Cavebot

    check what msg appear in client terminal when cavebot passes by supply check (Ctrl + T)
  8. P

    TFS 1.X+ Change weapons' basic attack to manual by pressing a Hotkey

    there's no wands in 7.4 and wands was never like this in any version easy way: you can create some kind of "talkaction" to attack and set some hotkey to 'say' this command or you can just cancel player's target after first attack, this way, u have to target again to execute next attack.. if you...
  9. P

    When opening a container I don't have the option to go back. (inbox)

    Probably because depot boxes have parents' set once their're created...
  10. P

    When opening a container I don't have the option to go back. (inbox)

    this function is the function you have to check; it is responsible for determining if the container have 'parent' (previous container) or not.. 'browse field' doesn't have parent, this is the reason it appears on the function....
  11. P

    When opening a container I don't have the option to go back. (inbox)

    throw some bp on floor and open it, tell me if it appears the 'previous arrow'... show your bool Container::hasParent() const in container.cpp
  12. P

    HELP. OBSIDIAN KNIFE SAYING AWAYS "THE IS NO AWAY"

    Deactivate it, paste this code below in your 'in game macro editor' and activate the macro that gonna appears in your Cave tab. -- SKIN / STAKE BODIES MACRO -- START CONFIG setDefaultTab('Cave') local exhausted = 350 local maxDistance = 6 local config = { [5908] = { -- Obsidian Knife...
  13. P

    TFS 1.X+ Moving onto TFS 1.4 lost functions

    it should work 🤷‍♂️
  14. P

    [TFS 1.3] Small Boss Room

    To limit the area.. first and last sqm of the room
  15. P

    Skull in PZ (fields)

    do you know how can i add some time of pz locked on a player after using field runes? thanks! 1681562692 maybe it can be done here: void Combat::combatTileEffects(const SpectatorVec& spectators, Creature* caster, Tile* tile, const CombatParams& params) { if (params.itemId != 0) { uint16_t...
  16. P

    Solved Breakchance(spears, stars)

    "Just remove the line entirely." :)
  17. P

    bot server error Otc

    server is down. u can host ur own private server: GitHub - GabrielPiM/DreamNavBotServer: Bot Server alternativo ao do OTCV8 (https://github.com/GabrielPiM/DreamNavBotServer)
  18. P

    TFS 1.X+ House, Tiles, Items and Depot.

    I tested in 8.0. Trashed as f some house. No lag at first moment. Small lag when left house. No crash or errors..
  19. P

    Remove monster [Revscript]

    you should give a look here: https://otland.net/threads/tfs-1-3-small-boss-room.277991/
  20. P

    TFS 1.X+ Disable weapons upgrade

    check original thread.
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