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  1. Stanos

    How can I create an infinite food?

    The error message indicates that there is a missing configuration in your action.xml. Specifically, it's complaining about a missing toid attribute in the <action> tag. So instead of declearing fromid, use. <action itemid="7555" script="Other/food/infinityfood.lua" />
  2. Stanos

    How can I create an infinite food?

    Try local foods = { [12345] = {10, 'Yum.', infinite = true}, -- If true: dont apply item:remove(1) -- Add the rest here } function onUse(player, item, fromPosition, target, toPosition, isHotkey) local food = foods[item.itemid] if not food then return false end...
  3. Stanos

    Cant find a reason why /reload command doesnt work

    Just move /reload to talkaction Move reload to talkactions by WibbenZ · Pull Request #1520 · otland/forgottenserver (https://github.com/otland/forgottenserver/pull/1520/commits/d2e693ffbf92b16b834936b6b950a9e0d468a3c4)
  4. Stanos

    Programmer Need experienced C++ developer for assistance in resolving a persistent crash issue

    Basically long story short problem was with creature conditions so, the new code now includes it = conditions.erase(it) which removes the current element from the conditions container. After erasing the condition, the new code deletes the condition object with delete condition; after that the...
  5. Stanos

    Programmer Need experienced C++ developer for assistance in resolving a persistent crash issue

    Greetings, I'm currently grappling with a persistent and bothersome crash in my code, likely tied to the monster game:checkCreatures functionality. In an effort to tackle this issue head-on, I've introduced a implemented measure using the following condition: if (attackedCreature ==...
  6. Stanos

    Temporary graphic designer for your service [OPEN]

    Well appreciate all those nice words :)
  7. Stanos

    TFS 1.X+ Monsters Behavior

    I believe it's a terrible idea to make monsters walks when the player is off-screen due to unnecessary resource consumption. Just imagine the strain on resources with thousands of monsters in motion when no one is on screen
  8. Stanos

    Temporary graphic designer for your service [OPEN]

    In the competitive landscape of platforms like Fiverr and other industries, standing out can be challenging, especially when I'm not entirely confident in the quality of my work as a graphic designer. Despite my best efforts, I often find it difficult to attract clients, even with a strong...
  9. Stanos

    Lua [TFS 1.4.2] Help command /send nickname, x, y, z

    It looks like you are not using data/scripts and just importing code directly to talkaction, this quick code i wrote should do the job function onSay(player, words, param) if not player:getGroup():getAccess() then return true end local split = param:split(",") if #split...
  10. Stanos

    Anyone else sick of OTC clients?

    I absolutely agree that many projects tend to overcomplicate matters, making them less customer-friendly, and this impacts the reputation of OTC. It's true that a majority of developers struggle with game design, often resorting to adding new modules that necessitate a client redesign, resulting...
  11. Stanos

    Temporary graphic designer for your service [OPEN]

    Playing with some urborn clothing designs
  12. Stanos

    Anyone else sick of OTC clients?

    I believe there's little justification for sticking with static, outdated clients that come with limitations due to fixed source code and lack diverse options for players. Thats why many developers and servers are transitioning to custom clients, which offer open-source. These custom clients...
  13. Stanos

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    Yea considered something about that
  14. Stanos

    Showoff

    [OTClient Showoff] Show off your OTClient project/module/UI and other (https://otland.net/threads/otclient-showoff-show-off-your-otclient-project-module-ui-and-other.254460/) there you go, feel free to rip some ideas
  15. Stanos

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    Incorporating a minimap on the webserver and creating a module that directly links to a webserver for a game seems like a design flaw. It significantly increases the time players spend searching for in-game elements and lacks user convenience, but it just for me tho. Maybe im wrong
  16. Stanos

    C3861 'fmt': is not a class or namespace name luascrip.cpp

    To rewrite the code without using fmt::format, you can employ string concatenation or a different method to construct the error message std::string errorMessage = "Not enough parameters: " + std::to_string(parameters) + "."; reportErrorFunc(errorMessage); this code constructs the error message...
  17. Stanos

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    Is there an option to compress specific folders more effectively? For instance, using PNG files instead of loading the 'minimap.otbm' generated by OTBM would make it look cleaner for OTC. Considering using, let's say, 'folder 14,' which represents zoom level 14. This could provide sufficient...
  18. Stanos

    OpenTibia OTClient that unpack map.otbm to .png files - v4.0

    Is it just for me or those folder sizes are getting crazy once it goes beyond 14-16 since it contains thousands of images as far as i understand its zoom levels, or my ./windows_run_4_compress.sh didnt worked
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