Stanos
Veteran OT User
Greetings,
I'm currently grappling with a persistent and bothersome crash in my code, likely tied to the monster game:checkCreatures functionality. In an effort to tackle this issue head-on, I've introduced a implemented measure using the following condition:
This change was pulled a few minutes ago, and while I'm in the process of monitoring its impact, I'm uncertain if it will definitively resolve the crash. If this adjustment doesn't provide the desired outcome, I'm actively seeking the expertise of a highly skilled C++ developer. The goal is to collaboratively trace the root cause of this issue. I have a few logs related to the crash, although they may not pinpoint the exact code causing the problem. Additionally, I possess a core file that might offer valuable insights.
If you have the proficiency and experience in C++ development and crash analysis, I would greatly appreciate your assistance in dissecting and rectifying this issue. Your expertise could be instrumental in resolving this challenge.
I'm currently grappling with a persistent and bothersome crash in my code, likely tied to the monster game:checkCreatures functionality. In an effort to tackle this issue head-on, I've introduced a implemented measure using the following condition:
C++:
if (attackedCreature == nullptr) {
break;
}
If you have the proficiency and experience in C++ development and crash analysis, I would greatly appreciate your assistance in dissecting and rectifying this issue. Your expertise could be instrumental in resolving this challenge.