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  1. Manigold

    Znote guild data and guild frags

    I solved the guild data inside guild page by changing all : $guild[$i]['level'] = get_guild_level_data($guilds[$i]['id']); to : $guilds[$i]['level'] = get_guild_level_data($gid); ,i'm just missing the query to show guild frags by guild id.
  2. Manigold

    TFS 1.X+ TFS 1.3 rope spots issue

    If you put some usable item ,dead body or container on top of a rope spot , and right click to use this item you receive "you cannot use this object" .Is this the correct behavior? (you can see in the first image, I click in the bag ,but the id is from the rope spot ,so its not using the top item)
  3. Manigold

    Nostalrius 7.7

    I've found a small issue with rope spots ,(i really don't know if its the correct behavior, correct me if i'm wrong). If you place an item, body or container on top of a rope spot and right click to use it, instead of using the item or opening the container, you receive the message "you cannot...
  4. Manigold

    AAC Znote acc Forum page

    Bump
  5. Manigold

    AAC Znote acc Forum page

    Bump
  6. Manigold

    AAC znote monster_loot.php

    Did not work =(
  7. Manigold

    AAC znote monster_loot.php

    The files with the tag <inside> </inside> show the loot in bags correctly , but the monster files from tfs 1x don't use this tags ,that's the problem.Probably is something silly but i don't know how to solve this. If i change this : if($item = $loot->loot->item) { to this : if($item =...
  8. Manigold

    AAC znote monster_loot.php

    The current version has the same problem. The problem is in this part: if($item = $loot->loot->item) {
  9. Manigold

    AAC znote monster_loot.php

    Bump
  10. Manigold

    Meme the thread

  11. Manigold

    AAC znote monster_loot.php

    Bump
  12. Manigold

    AAC Znote acc Forum page

    Bump, i have the same problem with znote's forum ,even removing protect_page() from forum.php the forum boards are not shown.
  13. Manigold

    Znote monster_loot.php bags problem

    Bump
  14. Manigold

    TFS 1.X+ Stack items on the ground

    This is the behavior I want, I know it's silly but I would like to make it look like the old versions of Tibia. https://streamable.com/4fimii
  15. Manigold

    TFS 1.X+ Stack items on the ground

    bump
  16. Manigold

    TFS 1.X+ Stack items on the ground

    bump
  17. Manigold

    TFS 1.X+ Stack items on the ground

    I'm using tfs 1.2 downgraded to an older version, and in older versions if you move a item with a count of 100 to a ground with a item with the same id and a count below 100 they will not stack , the item with the count of 100 will stay on the top. Current behavior: if you move a item with a...
  18. Manigold

    TFS 1.X+ Pushing people from stack order

    I managed to fix this with the help of my friend Jhon_ game.cpp change thing = tile->getTopVisibleCreature(player); for this thing = tile->getBottomVisibleCreature(player); tile.cpp change const Creature* Tile::getBottomCreature() const for this Creature* Tile::getBottomCreature() const...
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