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TFS 1.X+ Stack items on the ground

Manigold

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I'm using tfs 1.2 downgraded to an older version, and in older versions if you move a item with a count of 100 to a ground with a item with the same id and a count below 100 they will not stack , the item with the count of 100 will stay on the top.
Current behavior: if you move a item with a count of 100 to a ground with the item with the same id and a count below 100 they are stacking.
Someone can help me to fix this?
How it should be:
current behavior:
 
What is your expected behavior? Personally, if I had to touch such a system at all, I'd make the lower count buoyant over the 100 stack.

So a full stack would be injected wherever the lesser count stack is, and push everything above it up 1 stackpos.
 
This is the behavior I want, I know it's silly but I would like to make it look like the old versions of Tibia.
 
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