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  1. P

    TFS 1.X+ PZ TFS 1.5

    in order to allow players activate shared experience, without checking if they are in fight: change in game.cpp from void Game::playerEnableSharedPartyExperience(uint32_t playerId, bool sharedExpActive) { Player* player = getPlayerByID(playerId); if (!player) { return; }...
  2. P

    TFS 1.X+ PZ TFS 1.5

    try just change the default value of bool sharedExpActive = false; in party.h 1691534966 now you have to change the first function you've sent before. there are the conditions to split exp or not. if you want no distance limitations, remove: if (!Position::areInRange<30, 30...
  3. P

    TFS 1.X+ PZ TFS 1.5

    oh my.... post this function: playerEnableSharedPartyExperience
  4. P

    TFS 1.X+ PZ TFS 1.5

    ofc not, just the one that activates shared experience, it's not what u want?
  5. P

    TFS 1.X+ PZ TFS 1.5

    show the right function
  6. P

    TFS 1.X+ Paralyse Rune

    <rune group="attack" spellid="54" name="Paralyze Rune" id="2278" aggressive="1" allowfaruse="1" charges="1" level="54" magiclevel="18" pzlock="1" cooldown="6000" groupcooldown="6000" mana="1400" needtarget="1" script="attack/paralyze_rune.lua"> <vocation name="Druid" /> <vocation...
  7. P

    On kill this creature > do this tfs 1.4.2

    After reloading with that script u need relog, as it registers onLogin
  8. P

    [FRANCE] [8.0/custom] [CUSTOM]--MaskaOTS ACTs I & II--[RPG/PVP] [21.11.2025]

    pretty good.. I really liked your project, good luck with it.
  9. P

    TFS 1.X+ tfs 1.5 nekiro 7.72 problem with ring swap/eating while walking

    you have to compile again after doing source edits
  10. P

    TFS 1.X+ tfs 1.5 nekiro 7.72 problem with ring swap/eating while walking

    if my code is different from yours, what u think u should do?
  11. P

    TFS 1.X+ tfs 1.5 nekiro 7.72 problem with ring swap/eating while walking

    player.cpp void Player::onWalk(Direction& dir) { Creature::onWalk(dir); setNextActionTask(nullptr); //setNextAction(OTSYS_TIME() + getStepDuration(dir)); }
  12. P

    TFS 1.X+ tfs 1.5 nekiro 7.72 replace item from ground to equipment slots

    player.cpp ReturnValue Player::queryAdd //need an exchange with source? (destination item is swapped with currently moved item) const Item* inventoryItem = getInventoryItem(static_cast<slots_t>(index)); if (inventoryItem && (!inventoryItem->isStackable() || inventoryItem->getID() !=...
  13. P

    TFS 1.X+ When locker is full parcel can not be sent to player

    Locker is not different of a normal container. what happens when u add items inside a container? it's the normal behavior. You cannot make chest 'static', but u can try what i've said before.. changing: Player::getDepotLocker an idea is: Every time a player open locker, if chest already...
  14. P

    MYACC category shop

    i dont use it anymore, but i think u can do everything in admin panel.
  15. P

    TFS 1.X+ When locker is full parcel can not be sent to player

    https://github.com/moviebr/TFS-1.5-Downgrades/blob/8.60/src/depotlocker.cpp#L24C43-L24C58
  16. P

    TFS 1.X+ When locker is full parcel can not be sent to player

    You can check getDepotLocker/Chest functions and try to handle it in a different way. I don’t think there’s an easy solution. What you can do is increase locker size..
  17. P

    TFS 1.X+ When locker is full parcel can not be sent to player

    try changing https://github.com/moviebr/TFS-1.5-Downgrades/blob/8.60/src/mailbox.cpp#L108-L121 from if (g_game.internalMoveItem(item->getParent(), depotLocker, INDEX_WHEREEVER, item, item->getItemCount(), nullptr) == RETURNVALUE_NOERROR) { to if (g_game.internalMoveItem(item->getParent()...
  18. P

    TFS 1.X+ strange problem with houses

    i dont think it's related to any lua code... if u look at doors inside house, it shows house info? (not the main door, others doors inside)
  19. P

    TFS 1.2 exceeding packet limit when tp to pos

    very specific situation, but not impossible: using actionbar + hotkey attached doesnt have delay, so, it spams real fast.. are u using this command like this, @Tbol?
  20. P

    TFS 1.X+ strange problem with houses

    yep, right.
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