try changingHello
tfs 1.5 - 8.6
as title says when the locker of player A is full, and someone. does not matter if it's player A or B or C, tries to send a parcel or a letter this end up, in the top of the mailbox,


You can check getDepotLocker/Chest functions and try to handle it in a different way. I don’t think there’s an easy solution.Partially fixed the problem with this commit
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Fix depot locker not saving mails · nekiro/TFS-1.5-Downgrades@9aa7a38
Alternative forgottenserver versions for older protocols support - Fix depot locker not saving mails · nekiro/TFS-1.5-Downgrades@9aa7a38github.com
the problem is that where there arrives many parcels, the depot disappear and i have to remove parcels outside the locker if I want to make the depot appear again
. so how to make the depot static?
View attachment 77109View attachment 77110
where do i check to increase locker size? by the moment it has only 3 squares. would like to increase the size to 20, i reviewed in items.xml but in there locker is not definiedYou can check getDepotLocker/Chest functions and try to handle it in a different way. I don’t think there’s an easy solution.
What you can do is increase locker size..
where do i check to increase locker size? by the moment it has only 3 squares. would like to increase the size to 20, i reviewed in items.xml but in there locker is not definied
My Bad. thank you![]()
TFS-1.5-Downgrades/src/depotlocker.cpp at 8.60 · moviebr/TFS-1.5-Downgrades
Alternative forgottenserver versions for older protocols support - moviebr/TFS-1.5-Downgradesgithub.com

Locker is not different of a normal container. what happens when u add items inside a container? it's the normal behavior.My Bad. thank you
Post automatically merged:
Still would like to make the depot static if i add parcels it or items it moves to the right, wont it be possible to be it always in the first square?
View attachment 77140
Yes, It's a nice workaround do you know how to code this or would be hard?Locker is not different of a normal container. what happens when u add items inside a container? it's the normal behavior.
You cannot make chest 'static', but u can try what i've said before.. changing:
Player::getDepotLocker
an idea is:
Every time a player open locker, if chest already exists, move it to the first slot.