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  1. Sherice

    OpenTibia Tidus Spr Editor v1.5

    I tried to extract, and it worked, but probably because I have version 1.1. Btw, I didnt know and extracted directly to the desktop, and since it doesn't create a folder and put the sprites in it... Well I think you can guess what happened :p Would be nice if you added a folder instead of...
  2. Sherice

    Sherice

    Thanks, nice avatar ^^
  3. Sherice

    Sherice

    Mh, don't know how to make it "perfect" but I tried my best :p I changed the shade on the blade and darkened the handle (handguard) a little. Anyone else is free to edit it to the better >.<
  4. Sherice

    Sherice

    Yeah, me too, I didn't really think on the colours, just felt like spriting something quick :p EDIT: edited it, and, well, in my opinion it looks better now ^_^ Still got some problems with the blade, but I'll fix it another time.
  5. Sherice

    Sherice

    Bump. Angelic sword :D
  6. Sherice

    EVSO Sprites

    Just to clarify, I'm not really their spriter, but I'm helping out, since I don't want to see another good project dead. I'm having my own server aswell. :)
  7. Sherice

    Sight range underground

    Hmm.. Nothing happens :s Maybe it's client sided?
  8. Sherice

    Sight range underground

    Didn't work, found about the same function in protocolgame.cpp aswell, changed that too, but nothing happened.
  9. Sherice

    Sight range underground

    I noticed that when you're underground, you can only see 2 floors down/up. Where can I change this / how? I found this: bool Creature::canSee(const Position& myPos, const Position& pos, uint32_t viewRangeX, uint32_t viewRangeY) { if(myPos.z <= 7) { //we are on ground level or...
  10. Sherice

    Get wand min/maxchange

    Bump
  11. Sherice

    Sherice

    Right :) It's pretty old, but I'll try to edit it! Sure, thanks!
  12. Sherice

    Sherice

    Yeah, you're right(to your whole post) and thanks! :p Just to make this post not another unnecessary bump(old version of this outfit in otfans): Yes, a ninja. (if you've ever played LoL, maybe you'll recognize him, tho he has 2 swords, not 1 ^_^)
  13. Sherice

    Sherice

    Thanks! Yeah, it's pretty annoying to paint every single pixel one by one ^_^
  14. Sherice

    Sherice

    I know, cus I have AA there :p look: I tried to make it look more smooth. Btw, what program do u guys use to sprite? I've always used paint
  15. Sherice

    Sherice

    Yeah, I thought so too :p thanks ^^
  16. Sherice

    Sherice

    Bump, Sooo I animated a shield... pretty fail ^^ First, it was supposed to be this shield: But then my fantasy took over :( (sprite at first post)
  17. Sherice

    What happened to Open-Tibia?

    What do you guys call "kids"? Kids by age or kids by maturity or kids of the "new generation"? I mean it's not only the kids of the new generation that's having donations in their server is it, or am I wrong? I mean, I'm a kid of age (don't ask which age) and maybe of the new generation too...
  18. Sherice

    Get wand min/maxchange

    Eh not really dps, but how much damage you do with your weapon, or with your fist. I've already got so you can check damage from melee weps, and dist, but not wand.
  19. Sherice

    Get wand min/maxchange

    Well, I want to show the dmg ingame >.< much like D3, so you can see how much dmg you have, and compare with other players, since im going to have other functions that increases the dmg. Maybe it's unnecessary, but still it would be nice to have, I think. Well if it cant be solved, I'll just...
  20. Sherice

    Get wand min/maxchange

    Hello, I've tried to figure this out for about 5h+, but since I'm a total noob at C++, I still haven't figured it out and I ask for help. What I'm trying to do is to get the min/max change in class WeaponWand. In weapons.h(and class WeaponWand): int32_t minChange, maxChange; and in...
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