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  1. foxkbt

    Help to understand

    so, somebody can help to understand this? uniform float u_Time; uniform sampler2D u_Tex0; uniform sampler2D u_Tex1; varying vec2 v_TexCoord; vec2 direction = vec2(1.0,0.3); float speed = 0.08; float pressure = 1.0; float zoom = 0.5; void main(void) { vec2 offset = (v_TexCoord + (direction...
  2. foxkbt

    Shaders Mod

    i have here a shaders mod that i get in another forum i dont remember the autor name (sr XD) here the script MAP_SHADERS = { { name = 'Default', frag = '/shaders/default.frag' }, -- { name = 'Bloom', frag = '/shaders/bloom.frag'}, { name = 'Sepia', frag ='/shaders/sepia.frag' }, { name =...
  3. foxkbt

    initial skill

    if I do not get it wrong, you're suggesting I edit each character in the fuking database? man are you crazy? or you fucking kidding me? I want all players start with skill equal to 1! and you propose I edit one by one ¬¬
  4. foxkbt

    initial skill

    bump... ¬¬
  5. foxkbt

    Feature Creatureevent OnGainExp

    my gain experience its not the same bool Player::gainExperience(double& gainExp, bool fromMonster) i change all function to that bool Player::gainExperience(double& gainExp, bool fromMonster) { if(!rateExperience(gainExp, fromMonster)) return false; bool deny = false...
  6. foxkbt

    initial skill

    the mine is like that //Skill loss uint32_t lostSkillTries, sumSkillTries; for(int16_t i = 0; i < 7; ++i) //for each skill { lostSkillTries = sumSkillTries = 0; for(uint32_t c = 11; c <= skills[i][SKILL_LEVEL]; ++c) //sum up all required tries for all skill levels...
  7. foxkbt

    initial skill

    nobody? T-T
  8. foxkbt

    Feature Creatureevent OnGainExp

    someone could at least explain what the difference between "0.4" to "0.3.6pl" plx =)
  9. foxkbt

    target lost

    ow i found the f#@*ing problem i use one script in creaturescripts onAttack thats return false when get some outfits now i need desactivate the target lost when return false on onAttack scripts ps: i know that need c++ editing but i dont know mutch things for tfs sourcers, i use 0.3.6pl thax...
  10. foxkbt

    target lost

    you dont understand andypsylon when the player change outifit in script the target tile stop work
  11. foxkbt

    initial skill

    of corse...
  12. foxkbt

    initial skill

    bump T-T
  13. foxkbt

    floorchange

    its here function onAddItem(moveitem, tileitem, position, cid) if(tileitem.itemid == jumptile) then for zica = 1,14 do if getTileThingByPos({x = position.x,y = position.y,z = position.z+zica,stackpos = 0}).itemid > 0 then doTeleportThing(moveitem.uid, {x = position.x,y = position.y,z...
  14. foxkbt

    target lost

    bump!
  15. foxkbt

    target lost

    when the character exchange outfit the player loses the target. but the Red Square continues this only happens with some outfits. and I saw no relationship between those who do not remove the target someone can help with that?
  16. foxkbt

    floorchange

    i have 1 little problem when player dies on that tile... the corpse fell perfect but the splash blood item dont XD
  17. foxkbt

    floorchange

    sirion@ i want only items be teleported to my moveevents script work tetra@ ow thx man i will try here! ~~~EDIT~~~ I did it! thx tetra for idea! ^^
  18. foxkbt

    floorchange

    hello ot landers! i need help with some shit in c++ i making a new system of down stairs I want that when the creature moves over the tile with floorchange attribute,it is not teleported but when an item is thrown on the tile he fell to the floor below <item id="459" name="stairs">...
  19. foxkbt

    initial skill

    bump...
  20. foxkbt

    initial skill

    Ow man really thanks for that! ^^ suuuuuuper rep++ for you - - - Updated - - - ow sr man this dosent work in my sources its alread like that look.. for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) { skills[i][SKILL_LEVEL] = 1; skills[i][SKILL_TRIES] = skills[i][SKILL_PERCENT] = 0...
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