hello ot landers!
i need help with some shit in c++
i making a new system of down stairs
I want that when the creature moves over the tile with floorchange attribute,it is not teleported
but when an item is thrown on the tile he fell to the floor below
Rep ++
i need help with some shit in c++
i making a new system of down stairs
I want that when the creature moves over the tile with floorchange attribute,it is not teleported
but when an item is thrown on the tile he fell to the floor below
Code:
<item id="459" name="stairs">
<attribute key="floorchange" value="down" />
</item>
Rep ++