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  1. Wezza

    OtLand New staff members & anniversary

    7 years already?!!!! I'm happy that I was there each and every year, happy anniversary beloved otland, and we say goodjob to moderators.
  2. Wezza

    CIPSOFT hack in 2006 (7.7v) anwsers.

    awesome read.
  3. Wezza

    Won't lose any items on death below level 100;

    local level = getPlayerLevel(cid) if level < 101 then doPlayerSetLossPercent(cid, PLAYERLOSS_CONTAINERS, 0) else doPlayerSetLossPercent(cid, PLAYERLOSS_CONTAINERS, 100) end if level < 101 then doPlayerSetLossPercent(cid, PLAYERLOSS_ITEMS, 0)...
  4. Wezza

    temple position is wrong

    why not doing this; $player->setTownId($char_to_copy->getTownId()); and then he doesn't have to bother himself fixing the town_id everytime
  5. Wezza

    Team Grand-OT is searching for Web Developers and Beta-testers.

    I don't want to shock you, but it is online atm, just fixing a few scripts. -- thanks for the support.
  6. Wezza

    Team Grand-OT is searching for Web Developers and Beta-testers.

    your support is appreciated
  7. Wezza

    Lua First Items

    local function secondMovePlayer(q) local vocitems = { [1] = { -- sorcerer container = { {id = 2120, count = 1}, {id = 2554, count = 1}, {id = 2674, count = 1} }, eq = { {id = 2525, count = 1}, {id = 2190, count = 1}, {id = 2457, count =...
  8. Wezza

    Lua First Items

    error code; [03/07/2014 20:42:45] data/creaturescripts/scripts/firstitems.lua:77: attempt to index global 'q' (a nil value) [03/07/2014 20:42:45] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/firstitems.lua) .lua; local cid = q.cid if isPlayer(cid) ==...
  9. Wezza

    Lua First Items

    Okay look; I added it after the quote --[[ local giveItems = firstItems[getPlayerVocation(cid)] if giveItems ~= nil then for _, v in ipairs(giveItems) do if getPlayerItemCount(cid, v.itemid) >= v.count then...
  10. Wezza

    Lua LoginFake

    I was not rude either, I told you that I'm having fun as well :D bump bump
  11. Wezza

    Lua LoginFake

    Just having fun, does it concern you?
  12. Wezza

    Lua LoginFake

    I added fakeAmmountPlayers in config.lua, because there is a fakePercent in config.lua as well.. so the FakeAmmountPlayers was missing..
  13. Wezza

    Lua LoginFake

    no I set it to a value; fakeAmmountPlayers = 20
  14. Wezza

    Lua First Items

    in lib folder, constant.lua , have a look; commonItems = { -- ITEMS ALL VOC RECEIVE {itemid=2461, count=1}, -- leather helmet {itemid=2467, count=1}, -- leather armor {itemid=2512, count=1}, -- wooden shield {itemid=2649, count=1}, -- leather legs {itemid=2643...
  15. Wezza

    Lua LoginFake

    I added line fakeAmmountPlayers in config.lua, now another errors appears, have a look [03/07/2014 18:34:00] Lua Script Error: [CreatureScript Interface] [03/07/2014 18:34:00] data/creaturescripts/scripts/loginFake.lua:onLogin [03/07/2014 18:34:00]...
  16. Wezza

    Lua First Items

    I added that, not working; makes me unable to login into the server, however it shows the MSG but on the clients background and not the OT.
  17. Wezza

    Lua First Items

    I did remove the quote before, the whole script stopped working, about the firstItems and commonItems, I didn't do this yet, any further info regarding this specific thing?
  18. Wezza

    Lua LoginFake

    yeah maxFake is the nill
  19. Wezza

    Lua First Items

    The script shows no errors at the console, however it adds no items to the player. Its a bit custom, let me explain how it is supposed to work. On player first login, he is unable to move and supposed to receive his first items, server sends him a "not possible msg", the server automatically...
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