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  1. Mehah

    OTClient 1.0

    this is not a bug, you are a GM and you are passing between creatures and I put it to render in front of the last creature added and because of that, this "anomaly" happens. Normally a normal player will not pass through a creature. Please avoid reporting bugs here, report on github. thx
  2. Mehah

    OTClient 1.0

    which review? yesterday there were several rendering fixes.
  3. Mehah

    OTClient 1.0

    Thx, About DirectX: https://github.com/edubart/otclient/wiki/Compiling-on-Windows In the last revision, I put the option to draw ground first, because some users like @sarukimoto and @Fresh , were having problems with images larger than 32x32. To activate, just set 1 in DRAW_SEPARATELY on...
  4. Mehah

    OTC 1.0 Comparison

    I'm out of time, but the community is free to request a 'PR' to fix compatibility issues. this needs to be studied.
  5. Mehah

    OTClient 1.0

    I'll take a look at the topic About Light... ;) However, the current implementation is very bad, it consumes a lot of processing. 😢
  6. Mehah

    OTC 1.0 Comparison

    OT 1.0 revision 2787, even fps hitting 30, is very smooth. I managed to do that, with this wonderful code. if lastFrame + 10 < millis() then renderNewFrameToCache() lastFrame = millis() end renderFrameFromCache()
  7. Mehah

    OTClient 1.0

    Cache For All in development. Test Setup: CPU: i7 4770 GPU: Intel® 4600 (rx580 disabled) Vertical Sync Enabled Battle Module disabled, need refactoring. Scale: 36x28 Even fps hitting 30, is very smooth.
  8. Mehah

    OTClient 1.0

    Fixed, thx https://github.com/mehah/otclient/commit/206c302ed21ecb5f5a4b733c9372174d0575fac6 Optimization when there are many effects Right side is the optimized ------------------------------- The next optimization will be critical, each kind of item will have its own frame and if a change...
  9. Mehah

    OTC 1.0 Comparison

    @Iryont Correct, as i said from the beginning, my improvements are no better than @kondra , what i do is just reduce the number of calls to draw, consequently less use of GPU and CPU. it is a simple solution to solve the slowness on weak computers, as I said in the topic of ot1.0, I have no...
  10. Mehah

    OTC 1.0 Comparison

    Don't speak ill of my google translator. :p Dude, relax 'noname' is superior there is no denying it, from what I understand, the purpose of this topic was just to call the community to help.
  11. Mehah

    OTC 1.0 Comparison

    I was referring to my video, a question, why are you so concerned about that, 1.0 has become a threat? Will your commission decrease? Didn't even want to talk about it, but your boss came up saying shit, i'm almost deepen into Opengl just to end this monopoly.
  12. Mehah

    OTC 1.0 Comparison

    gee, you have eagle eyes, managed to see how many drawing requests are being made, now you need to count pixel. If you don't believe in the video, just download the project and compile it, you don't have to pay. ok?
  13. Mehah

    OTClient 1.0

    thanks, i will compare it with the official otclient and see if i transcribed it wrong. edit: @emil92b https://github.com/mehah/otclient/commit/9036ad3a858212b10fdefb5904c71f0842634256
  14. Mehah

    OTC 1.0 Comparison

    noname is pulled more to the left and 1.0 to the right, it won't make any difference, moreover , 1.0 is processing more objects, like creatures in the right corner and effects.
  15. Mehah

    OTClient 1.0

    this is to remove blocks not visible on the screen, about error, the viewportcontrol is not in the compilation list on cmake, I will put it. Edit: https://github.com/mehah/otclient/commit/a8ba6e5c4f777d55abefc2090eea949010d248e4
  16. Mehah

    OTC 1.0 Comparison

    I would not comment on that, I admire your work, and I think that the optimizations u have done so far are wonderful. I would bought myself, but 5k it's too much. And u saying my solution is 'CPU / GPU Bound', u are kidding me. Are u afraid of losing your livelihood? Here is the comparison of...
  17. Mehah

    OTClient 1.0

    I talked to a friend who just published a book on Graph Theory, that one of the subjects is about 'search algorithm', he said he would help me solve this problem. Yes, it should, that's how I fixed the walking system. it’s not being my focus right now, maybe later. Edit: I just tested in...
  18. Mehah

    OTClient 1.0

    Walking system has been improved, it is now walking more smoothly and with more fps stability.
  19. Mehah

    OTClient 1.0

    my intention from the beginning was to stabilize the client and not take the trouble to maintain compatibility with old versions, however, as I said above, i fixed the animation.
  20. Mehah

    OTClient 1.0

    I fixed the animation, however in relation to the door, there is no way for me to test, very bad to find a stable and compiled version and that is why I do not intend to support the old versions unfortunately. Sry...
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