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  1. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    If there is no DAT changes in 10.30, sure yes. You can add versions without re-compiling in /modules/mapeditor_filebrowser.
  2. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    The next release is coming out soon, visit up the development repository and don't forget to follow! https://github.com/decltype/forgottenmapeditor
  3. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    Copy it wherever in /data/materials, don't have to place it under version folder unless you want to have it organized. Then simply once it appears in the file browser just double click on it.
  4. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    Open up a terminal and write: mapWidget:setCameraPosition({x = XP, y = YP, z = ZP}) Change *P to whatever the coordinate is.
  5. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    You don't have to place monster's anymore under /data/materials/VERSION. You can place it on whether /data/materials/VERSION or just /data/materials that's because monsters usually are not version-dependent. That's for latest version however, not for this.
  6. Fallen

    Greets again! Get me started fast, what server should I use?

    The question is, do you want a featurefull server or a buggyfull server?
  7. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    Glad to hear that there's someone out there who supports me. Added a house window, next todo is to ensure editing houses working. The next release will cover some bug fixes from this release.
  8. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    Both of the missing features mentioned in my original post have been implemented (test them out and report bugs if you would like to here: https://github.com/decltype/forgottenmapeditor). Now there's only 1 feature missing, house editing and this mapeditor shall have a stable release this month.
  9. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    It requires OTB and XML, because server ids are displayed, we don't use only client ids for a map. It would be fucked up in teh server.
  10. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    There are many reasons to use it, I won't state any though. Yes, it still needs more work to be 100% finished, and that's one of the main reason I made this release, to diagnose bugs and fix them.
  11. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    Updated main post with the download link, OtLand upload was buggy.
  12. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    Hi, What's ForgottenMapEditor (or simply FME)? ForgottenMapEditor is another Open Tibia map editor written using OtClient's framework with modifications in the source code to provide XML/OT binary files reading/writing. Well, long time since I released a version, so here's a beta release for...
  13. Fallen

    Aspiring Computer Programmer

    It depends on what you exactly wanna do; - Develop cross-platform applications (iOS, Android, OS X, Linux, Windows, ...) go for C, C++ (that's if you're looking for performance, read down a little more) - Develop single platform applications that hardly (or never) work on other platforms but...
  14. Fallen

    Linux Use a Command

    #!/bin/bash case "$1" in -s|--start) ./shit & ;; -k|--kill) kill -9 `pgrep ./shit` ;; *) echo "unknown argument, try --start, --kill" ;; esac
  15. Fallen

    [USA] Cyntara [10.1] - Completely Rebuilt Custom Server!

    Highly recommend this OT. Red has worked hard on it and deserves to have a lot more players.
  16. Fallen

    Feature Vocations.xml mod, set different amount of summons for each vocation.

    Looks like this inclusion is useless, you have not used any of it's functionality. :P
  17. Fallen

    New Map Editor

    It works on Mac. @Greypaw C++ works in anything.
  18. Fallen

    New Map Editor

    New screenshot with Search module: Thanks to Crypton for his massive contributions!
  19. Fallen

    OTclient crash report

    Although EIP tells everything, you should start it with GDB and when it crashes type "bt" then paste the full trace. My guess would be that the audio file is corrupt (maybe it's not even there?); check data/sounds
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