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OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

Fallen

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Hi,

What's ForgottenMapEditor (or simply FME)?

ForgottenMapEditor
is another Open Tibia map editor written using OtClient's framework with modifications in the source code to provide XML/OT binary files reading/writing.

Well, long time since I released a version, so here's a beta release for OtLand mappers to test out and report out bugs and issues. And possibly feature-requests.

Development (Lua): https://github.com/decltype/forgottenmapeditor
Development (Core [C++]): https://github.com/edubart/otclient

Report bugs/issues to: https://github.com/decltype/forgottenmapeditor/issues
Demand a new feature: Mark it as enhancement

How to:

For a first run, simply place your Tibia files (Tibia.dat, Tibia.spr, etc.) into data/materials/<VERSION>/
e.g., if you were to load 8.7 it would be
data/materials/870/
data/materials/870/Tibia.dat
etc.

In order to load a map, you have to place it in /data/materials and double click it on the file browser once it recognizes it.

Windows users:

Download: https://github.com/decltype/forgottenmapeditor/releases/tag/0.1-beta (
The binary for 32-bit windows is attached there)
Sorry, there's no 64-bit version currently, but I may release one soon or in next version.

Linux users:


You can checkout the OtClient compilation guide described here, after you're done, clone the mapeditor and place the OtClient executable on top of the mapeditor and you're good to go.

Mac OS X Users:

You can follow the OtClient compilation guide described here and checkout forgottenmapeditor and then place the executable on top of it.

Missing features

- Configurable Map Size
- Undo and Redo

Both are implemented in the development repository.

Donations

If you want to support us, feel free to send any amount of cash here (you specify the amount you want), your donation is highly appreciated and will be spread among developers who've helped build this mapeditor up.

Have fun!
 
Last edited:
Updated main post with the download link, OtLand upload was buggy.
 
I really like it but i see no reason why i would use this instead of rme :/ give me few reasons :)?
 
Open source, you can contribute, a developer who hasn't disappeared, full customization.
It needs work though.
 
It's a very nice editor it load recent dat and spr ( rme map editor only load 9.6 structure ) and few more reasons for use a open source ( you can customize for create new tools, new area waypoint... ) are much things but need more work for became perfect, great work fallen!
 
I really like it but i see no reason why i would use this instead of rme :/ give me few reasons :)?
There are many reasons to use it, I won't state any though. Yes, it still needs more work to be 100% finished, and that's one of the main reason I made this release, to diagnose bugs and fix them.
 
I have tried to load the 10.22 protocol ( dat & spr from the recent client ), but the program asked for .otb files, there were not any grounds or items in the palette. I hope it will be fixed, I really want to create a map with the newest sprites :)
 
It requires OTB and XML, because server ids are displayed, we don't use only client ids for a map. It would be fucked up in teh server.
 
Both of the missing features mentioned in my original post have been implemented (test them out and report bugs if you would like to here: https://github.com/decltype/forgottenmapeditor).

Now there's only 1 feature missing, house editing and this mapeditor shall have a stable release this month.
 
Glad to hear that there's someone out there who supports me.

Added a house window, next todo is to ensure editing houses working. The next release will cover some bug fixes from this release.
 
Might contribute again soon. Got some stuff to finish first.
 
I've been looking forward to this for quite awhile. I will definitely use this map editor when it is completely out and for the most part complete. I will however tinker with it and find bugs.
 
I really like how this is coming up, finally a decent map editor to compete with RME and open source!
 
You create it. Also if it doesn't run open terminal and look at what files you need.
 
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